Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Wertle
Feedback comments for LD32
Wertle's games and stats for all events →
| Timestamp | Since previous | Game | Wertle's comment |
|---|---|---|---|
| Apr 21 23:52:00 | Tomorrow | I liked the color window feedback for when you got intelligence, though eventually I started suffering from a little simulation sickness when the camera started moving really fast. The movement felt a little inconsistent which jarred my eyes somewhat. Also, it wasn't clear to me if it would end eventually or if it was an infinite game - maybe some feedback if you are approaching an ending if there is one? Or making some progress through the level? Also, the mood of the game was very chill and pleasant, which felt kind of disconnected from the idea of surveillance drones, so I was expecting something dark but got surprised at the rather pleasant atmosphere! But perhaps this is its own commentary? :) Nice job!! | |
| Apr 22 00:04:00 | 12m 00s | Billy McMath Solves Problems | Super great work and hilarious drawings and voice acting! Even though I was terrible at the math, it was still fun to see what the results would be. My one piece of feedback is that when "OK" appeared I thought it was a prompt, so I was trying to hit enter or click on it and panicked a bit because I thought I was doing something wrong. Otherwise, I thought it was a clever interpretation of the theme and made me feel like I was terrible at math (but that's okay because I still learned an important life lesson). Well done! |
| Apr 22 00:29:00 | 25m 00s | New Grafflebog Colony | This is a wonderfully weird game and it totally works! There were some bumps figuring out how to get things going that I needed assistance from the author in, but once I figured out the things I could do and started getting involved in community debates, it was super fun! I'm really impressed that you were able to wrangle Google Spreadsheets into this system. I'd be curious to see some kind of end game, like if there's a time limit where you conclude the results of the our collective efforts, that might make things a little more tense with arguing over what plants to breed, etc. Overall, great job! |
| Apr 22 00:38:00 | 9m 00s | Food Fight | Had a 2 year old play this and she wanted to play again and again :) Super cute stuff, I saw this at the presentation on Sunday. I think the biggest thing that would take this a notch up would be some visual feedback for when you get hit. There's an audio cue but since you are moving around a lot and often it gets lost in the sound for firing, sometimes it's hard to notice when you get hit. This could be anything from an animation on the mouse to a splat effect from the food to even just flashing the mouse sprite, etc. Otherwise it was pretty clear the relationship between the food types and their trade offs. Super cute stuff, good job! |
| Apr 22 01:09:00 | 31m 00s | Do as I say | Nice job with a pretty interesting mechanic! At first it was pretty straightforward, but I like how you ramped up the ways you had to use the commands in the difficulty of the puzzles. I especially liked the little learning moment that taught me what the "record" command meant. It was much darker than I anticipated! One note and I talked about this on stream, but mind your grace period jumping to make it a little easier to jump off the edges of things. The visuals were great, i loved the rough edges around everything, they were slightly disconnected from the dark mood that ended up happening but maybe that's okay. I appreciate how you can approach solving puzzles in many different ways. Great work! |
| Apr 23 01:48:00 | 24h 39m | Hush | I like how you incorporated a tone matching game into the theme, it was a nice little story accompaniment. The tick to start the measure was helpful, but I wish there was also a visual cue in addition (something simple would work. Screen flash, perhaps?) mostly because it was sometimes easy to confuse the order of animations because I wasn't watching properly at the right time, especially if things were on opposite sides of the screen. I had a really hard time discerning the different pitches in the cows due to the very low sound. Dunno if this is my speakers or just an issue with my own hearing and difficulty detecting low frequency, but I unfortunately got stuck on the cow section x_x Nice work overall! |
| Apr 23 01:58:00 | 10m 00s | Ghost in the Machine | I liked how you explored the relationship of what was happening in-game and the role the player had to take, that the player could will things just by saying them. It's something that we don't really disconnect from when we play games so it was an interesting touch. It was a little vague on connection to the theme. This is not to do with your game specifically, but a general Twine musing, I wish there were a way to see how many possible branches there were in a game, to see how much more there would be to explore. Nice work! |
| Apr 23 02:33:00 | 35m 00s | God's Going to Cut Em Down | The visuals really set a nice mood for this, and I liked uncovering the weird details of this world by little indirect snippets of information revealed along the way. I was a little unclear on the association to the theme. Nice little vignette. |
| Apr 23 02:44:00 | 11m 00s | Glasses Protector 2000 | This cracked me up, though it was rather difficult! I loved the reaction faces he makes when you miss and hit your own glasses. I had a lot of difficulty in the practice section trying to nail the timing - one tiny bit of feedback that might help is some extra visual cue for when the "right" time to hit the note is (often done with pulses or flashes). Pretty minor, though. Super weird and great compo work! |