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MentalBlockGaming

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TimestampSince previousGameMentalBlockGaming's comment
Apr 21 02:17:00 Make Sure You Don't Hurt Nobody Interesting concept! Unfortunately it felt like I did next to no healing as most of the enemies just got one shot anyway. Some sort of sound effect for the healing might have been a nice way of reinforcing some of the gameplay mechanics - I did occasionally see my remorse meter go down, if only a little. The names of the characters were pretty funny. On the other hand, I felt like I just got mobbed way too quickly and it made more sense to run and hide in corners than to bother healing anyone, so I didn't really enjoy the game that much.
Apr 21 02:23:00 6m 00s Knight Time Day Time Cute little game. The blue toothpaste on blue background was a bit hard on the eyes. I didn't get the title or the theming behind the game. Perhaps consider making the gunshot accuracy slightly off so that it always fires somewhere within a 5 or 10 degree angle of where you're shooting from to make the game a bit more interesting. The toothbrush concept didn't seem to be very well executed, although the idea was nice.
Apr 21 11:24:00 9h 01m Dare To Juice I like it! <br/> <br/>A few spelling corrections: "through" "these" "make sure you" (no comma) "although" <br/> <br/>When I was rolling around at the bottom the camera would slightly pan up and down. Was this intentional? <br/> <br/>It was a shame there was no end screen.
Apr 21 11:26:00 2m 00s Improv Corp It closes when I open it :(
Apr 21 11:41:00 15m 00s April Bloom Very nice simplistic art style. I like the way the colours of the tree change. ^^ <br/> <br/>The time didn't seem to display properly when I finished. <br/> <br/>My only complaint about the mechanics would be that although the game had an incredibly zen feeling to it, collecting more and more blossoms becomes incredibly frantic which works against the relaxing music and graphics. Perhaps on a touchscreen this isn't so much an issue. :)
Apr 21 11:57:00 16m 00s Purging Cuddle Kingdoms Really enjoyable game! I liked the mechanics a lot. Great polish with cut-scenes and the game felt very responsive when stealing and using weapons. <br/> <br/>The one thing I kept forgetting was to progress the text myself. I felt like the dialogue had ended twice and the game was about to start so I stopped clicking forward - I needed a reminder that I should click to make the dialogue go away. (Some sort of mouse icon or something.) I also did this at the start of the second round with the interstitial text. <br/> <br/>I feel like the music for Cuddle Kingdom could have been cuter, but both songs were still good nonetheless. <br/> <br/>I think the first section of direct speech didn't open with a speech mark - but that's just nitpicking. <br/> <br/>I'm only being so critical 'cause it's such a high quality game - great job!
Apr 21 13:35:00 1h 38m Saber Disk Incredibly well polished game for the compo! Hats off! <br/> <br/>I love the death animation. Also, great cohesive mood with the retro 1999 era. <br/> <br/>I'll echo what others have said: the thinker statue takes up a lot of room, and playing in the background is incredibly difficult. I also feel like just having a larger playing field to work in would give the player some breathing space, especially for the fast moving enemies. <br/> <br/>Highscore: 7638
Apr 21 13:51:00 16m 00s Garden State Very relaxing zen game. I think I would have liked a little more guidance on what a win condition and a lose condition was rather than just being left to play. <br/> <br/>Perfect music choice. <br/> <br/>The cute little interjections from the plants were confusing at first, but still cute. I also love the look of them, and the gently swaying grass. <br/> <br/>I had a little bit of difficulty placing plants due to the cursor being above the tile I wanted to use. Even with the shading placement help, I still couldn't land the purple plant til my 5th attempt. <br/> <br/>I didn't really understand the counter system with the plant costs, or how you earned points back. I actually thought I lost once I covered all the dirt, despite aiming for that goal. It might be a bit clearer to add some sort of 'win' screen. <br/> <br/>In terms of polish, you could add a rollover effect on buttons. I also found it a little jarring that the music restarted when you restarted the game. <br/> <br/>Good job!
Apr 21 14:04:00 13m 00s Mein Sheep Love the mechanics by this one! You really made great use of the theme. <br/> <br/>The graphics are just right. <br/> <br/>Forgive me if I just overlooked it, but the game could really have done with volume options. <br/> <br/>My biggest complaint is hit detection. I couldn't get past level 3 because landing a dart was so damn hard! Shame, 'cause I'd have liked to see the later levels. <br/> <br/>On a smaller note, I found the long text on the buttons quite confusing for navigation. Maybe it was added for humourous effect, but I just found it a little distracting and less intuitive. The font wasn't impossible to read, but it wasn't the clearest either. <br/> <br/>The only other thing is: I don't understand the title. :P <br/> <br/>GG!
May 6 12:58:00 358h 54m I am Gonna Smack You With My Words! Nice little game! I play word games a lot. The difficulty was kinda slow in my opinion - I'd have liked it to ramp up a bit more quickly. Maybe by making enemies quicker and more threatening and implementing a lives system, it would have helped keep things more interesting. I found the letter limit only restricting for the first two levels or so, then it was a non-issue. It was kinda repetitive until I realised that there were special bonuses for getting words of a certain length - I LOVED that aspect of it. Just for readability, I may have flipped the scene so that the words you were saying would be spelt forwards and not backwards. I didn't really get the theming behind the game, but I guess it worked - maybe a librarian or school kid or something to do with a dictionary would have made more sense. <br/> <br/>Good game!
May 6 13:09:00 11m 00s Weathermage As others have said, you have a lot of assets and it's clear there's a lot of polish gone into the game, but what do you do? I couldn't find anything to do. The spells were cool but I was just wondering around for 10 minutes and couldn't find another soul. <br/> <br/>In terms of things to improve: the menu fading is way too slow. Speed up the animation. <br/>The instructions slide on the menu is unnecessary, since it only says what the start of the game says. <br/>Right clicking to turn camera is unusual. I would expect to do this with mouse wheel scroll. <br/>How do you exit the game? I would like esc to bring up a menu.
May 6 13:23:00 14m 00s Focus Locus Nice concept. I found the game itself really hard though. The fact that your light source gets cut off once anything gets past is really punishing, I feel like that should be changed. Also, I don't recall being told that letting a yellow balloon reach the left would lead to failure. <br/>Liked the live action video briefings.
May 6 13:32:00 9m 00s Toy Box Escape Cute game! Wish I could play more of it. Upon reaching the door in level 1, nothing happens :( <br/> <br/>Critique: Why is the fps shown in the window title? <br/>'Title screen' is unnecessarily written on the title screen. <br/>Horizontal movement in the air is faster than moving on the ground, strangely. <br/>Change 'deploy teddy' to enter. I didn't know how to return to the female character without randomly pressing buttons for 10 seconds. Enter for deploy, enter for return, and space to attack as usual. <br/>The enemies don't actually do anything. <br/>If you stand against a wall and deploy the teddy, he goes outside the game border.
May 6 13:37:00 5m 00s Bully Simulator The game scores highly for me on everything but fun. It's unique, it's original, but what is the gameplay? Trial and error? It didn't seem like different insults meant much, especially when they were randomised and sometimes you'd get duplicates or triplicates. Why? I prefer some strategy to the game rather than just randomly pressing buttons. <br/>I'd have preferred the controls to be clickable rather than numbered 1 2 3 4 (Especially when not clearly labeled in the game). <br/>Nice graphics, nice music.