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Feedback comments for LD32
juxipolo's games and stats for all events →
| Timestamp | Since previous | Game | juxipolo's comment |
|---|---|---|---|
| Apr 21 03:57:00 | Corporate Strikebreaker | part of me wishes there were more game elements, but all of me wants to crush more protesters. Awesome. | |
| Apr 21 04:32:00 | 35m 00s | Venari | Cool style, but hard to figure out how to navigate the map - can't easily tell what screen edges are connected and which are not. Couldn't figure out what to do once I found all the items. |
| Apr 22 04:23:00 | 23h 51m | Travelers | Interesting concept, but it seems like there isn't a chance to really come to grips with the controls before you need to combine several of them with tight timing. It would be nice to switch back and forth without switching back to the sword in between. |
| Apr 22 04:39:00 | 16m 00s | Dagobert | nice art, animation, and music. A bit frustrating to aim your throws |
| Apr 25 16:22:00 | 83h 43m | Attractor | Graphics are nice and the puzzle elements to figuring out how to get the shiny things was very fun and satisfying. <br/>It's was a little hard to tell what walls are collidable, and it took me a while to realize repel worked on all surfaces (I thought it was just the metal ones). The jumping could be a little frustrating at times because movement was so twitchy. Those are nitpicks though. |
| Apr 25 16:32:00 | 10m 00s | Worth the sacrifice | I managed to glitch behind the boulder and it then eventually seemed to freeze. Nice artwork. |