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Feedback comments for LD32
Ditto's games and stats for all events →
| Timestamp | Since previous | Game | Ditto's comment |
|---|---|---|---|
| Apr 20 15:35:00 | Geisterblut | Okay wow. Dude. What the hell just happened to me? WHAT THE HELL? <br/> <br/>This game caught me off guard. It crams up the weirdness JUST until you're getting a grip on things, and then it vomits out something new to set you off! The graphics are disgustingly beautiful in their twisted way. Pacing is perfect and the music fits right in. <br/> <br/>This game is art. <br/>I fucking love it. <br/><3 | |
| Apr 20 16:42:00 | 1h 07m | Billy McMath Solves Problems | Oh my goodness, that was the sweetest thing I ever saw! I love all the details in the drawings, so cute! Haha, and the characters are so lovably stereotype! I've never played a set of quick time events that I actually enjoyed before and it made me burst out in laughter at several occasions, great job! :D (ps. the "I'm in a dangerous mood" line is perfect xD ) |
| Apr 20 18:28:00 | 1h 46m | AN UNCONVENTIONAL WEAPON | I think this game is just as abstract as it needs to be. While playing I was continuously confused as to what was happening, but after playing I feel like that was the point. Someone is nice to me one day, which makes me stronger, but the next day they're not, and it breaks my heart. <br/>The way people act are difficult to understand, and you reflect that very well in your game. <br/>I enjoyed it, very much. <br/> <br/>ps. The second day I thought "Hey I don't wanna talk to these people they're mean.." but the game kind of forces you to talk with everyone? It felt a bit silly, but hey, jam games |
| Apr 21 20:22:00 | 25h 54m | TUNDRA | Since Capsule I've had your name on the top in my LD bookmarks, and you don't disappoint.. <3 <br/> <br/>This story had me on edge all the way through, I had a lump in my chest from the tension that made me want to puke when the ending hit. This was incredible.. <br/> <br/>There's a bunch of spelling mistakes, but I feel like an ass pointing them out, heh.. <br/>ps. while in the morgue a neighbor knocked my door and it made me scream because I thought it was the game, completely wrapped up in the story! ^^ |
| Apr 24 10:39:00 | 62h 17m | Lalyvilley | This game is adorable, and sad. I love it. I tried again and again but I can't get past the door though!:( I know WHAT to do, just can't pull it off haha, I'll have to try it again at some point! <br/> <br/>I really dig the dialogs, and the way the flowers gets stomped upon, and the simple animations, and the fighting is super simple and smart! And I love that weight everything has and you can push it around! The color scheme is super nice! I love it! <br/>Only thing that bothers me is the difficulty, haha! I mean, it's not too bad really, but for a jam game I feel it could be a bit more forgiving heh^^ <br/> <br/>Great job on this one, I'm impressed! :D |
| Apr 27 17:49:00 | 79h 10m | A Knife Made Of Whispers | Alright, I'll be frank, I really don't like this game. <br/> <br/>Let's begin with some good stuff. The overall aesthetics, with how the art style, music, the "writings on the walls" and the story ties together is completely masterful. Everything down to the level select screen feels lovingly thought of in a way that not many can do in the short time span. Kudos! <br/> <br/>Okay here goes. <br/> <br/>I hate how you walk slower when you carry the lantern. It took me ages to feel like I had some sort of control over my jumps and stuff. I blame this a bit on the constant shift in how the character controls. You run so very fast when not carrying that even the slightest misstep means death. <br/> <br/>The orb bouncing feels REALLY good, but when I'm supposed to get it to land on a teeeney tiny platform and it just bounced away into a puddle of water it made me want to punch something. <br/> <br/>The FUCKING water. <br/> <br/>The attack is so puny! I feel like the combat is so secondary to this games design that making it this difficult to hit an enemy feels unnecessary. Especially since you also have to stand in the light to attack.. <br/> <br/>Alright, I think that's it. I want to emphasize that the only reason I bitch like this is because it's a REALLY fucking cool game. It just has a bunch of, what I think is, little hiccups.. I admire you Daniel, like the fanboyiest fanboy, and you made something I don't LOVE, so I'm butthurt as fuck. Sorry. |
| May 6 16:20:00 | 214h 31m | slappy the frog goes to town | GOD FUCKING DAMNIT RUBNA <3 |
| May 7 10:09:00 | 17h 49m | BED✰HOGG | This game is really really really really really good! It feels so damn good, the immediate controls and simple gameplay makes it easy to just pick up with a friend and play without having to explain a bunch! <br/> <br/>I'm a bit confused as to how the "damage" works tho, sometimes hitting the other player gives me a point, other times it just stuns them? It doesn't really impact gameplay since you just concentrate on hitting the other player until the screen tells you to move, but still! <br/> <br/>Very good job on this one, it's soo very polished and good looking and feels perfect and ughhhh <3 |
| May 7 15:05:00 | 4h 56m | After Glow | The lighting on the huge pixels look great, especially with the use of surface materials like this! This is certainly an artstyle I'd like to see more of! :) <br/>I really like the music as well, it ties it all together very nicely! <br/>Very good stuff, for what it is! :) |
| May 9 15:46:00 | 48h 41m | Rude Bear Raid | This is probably the most ambitious thing I've ever played coming from Ludum Dare. <br/> <br/>There's SO MANY GUNS to choose from! LOVE IT! :D They all play very differently, both in terms of how they shoot, but also how some of them act as transportation/shields etc as well, VERY COOL! <br/> <br/>The game feels a bit disconnected. I played with some people that could explain the game over Skype(Alex included lol) as we played, but it still took a minute to get what was going on. Since you can't see the other players I didn't understand at first why my turrets disappeared(they get shot down by other players in their client etc).. I'd like to see the other players running around or something in a game like this I think.. <br/> <br/>There's an upside to that though, that since I can't see the other players, I always felt like I was making progress! Like "Hey I'm setting up a turret here all by myself and making progress by myself" which at least to me felt cool, since I felt important in a way that a noob seldom feels in online multiplayer! <br/> <br/>There's also this weird thing in when you place a turret for the first time, you have no idea what it actually will do. I can't really complain about this because it adds depth to the gameplay where experienced players will place their turrets more strategically which is awesome! <br/> <br/>Overall I'm VERY fucking impressed with this game! It really feels like an async version of Awesomenauts or something! I don't know if it makes sense, but this doesn't feel like a jam-game to me, this feels like a prototype that you should pitch to someone to make into a full game. <br/> <br/>Much love <br/>Ditto |
| May 10 13:22:00 | 21h 36m | Get Gorgon! | Woah, that was nerve wrecking.. I died to beasts a lot, and when I finally met the gorgon the first time I panicked and forgot what to do! I loved that feeling of "holy crap I'm looking for a thing that I'm not really sure how to hurt/kill" until I figured it out! <br/> <br/>Apart from the popping tiles I think the graphics work pretty well! The animations are really good! :) <br/> <br/>You really nailed that "I'm feeling worthless with this mirror shard against this monster"-feeling in this one, heavy mood all throughout! Great job! <br/> <br/>I finally got the Gorgon. <br/>My body halfway turned to stone. <br/>What happens to me now? |
| May 10 22:18:00 | 8h 56m | Hide 'n Squeak | Yo, this be the best game of the compo aight. <br/> <br/>except for it being frame dependent. lol. <br/> <br/>best |
| May 11 20:57:00 | 22h 39m | Daygore Bunko | This game was certainly an interesting experience for me. Starting out, there wasn't much I liked at all. The music in the menus seemed better than in the main game, the hitboxes where WAY to small and fighting felt really punishing, there was so little gold awarded I didn't level up until level 3, and by then I had probably died 20 times already.. <br/> <br/>Then all of a sudden the game just clicked for me.. All of a sudden I could kill these damned skeletons, at least most of the time. The game that I had previously found so damn frustrating was all of a sudden really damn rewarding instead! Every time I got to a new level I sat back and listened to my character strum away for a couple minutes, taking a little breather before going back to bashing in skulls.. <br/> <br/>I don't really know what happened, maybe I'm just so spoiled with really fast paced arcady games that I'm not used to the more precise controls in this one? <br/> <br/>Anyways, dude, you've made a shit tonne of cool shit here! <3 The music is fucking GREAT holy shit, I love that there's different songs for the level up screen? And like, the moody deathscreen with the short song there and stuff, Guuhh<3 <br/> <br/>I'll just have to give you a bit of shit about the art and how you spin pixels and shit. It may be me personally, but like, you have REALLY solid pixel art, but to me the overall visual appeal goes way down from SEEING that it is just upscaled sprites when they spin around and stuff you know? (And also the way you faded the pixels on the splash/death/level up screen looks like an obvious PS brush and looks a bit .. unprofessional?) .. I don't know, like, it's such small details that I can't really complain, but at the same time it's very small fixes that, for me, would heighten the visual appeal even more! <br/> <br/>That said, I played this game for well over an hour, if you take out the parts where I just listened to the music, at some point I realized I wasn't playing a bought "real game" haha, to me that is a VERY good thing to achieve with something you created in 3 days! <br/> <br/>Good job. <3 |