Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → taaboo

taaboo

Feedback comments for LD31

← LD28   LD32 →

taaboo's games and stats for all events →

TimestampSince previousGametaaboo's comment
Dec 8 12:51:00 oYo Cool game man. Liked the way the score showed with the board switching. Feedback: I missed hover states for the buttons and clickable UI objects. Enjoyed playing it. Cheerio!
Dec 8 13:03:00 12m 00s Mobius Dungeon Nice game man. The graphical style was good. nice way of introducing tutorials. The teleporter was abit unclear at first. but I got the hang of it afterwards. Sad the dungeon was over already.
Dec 8 13:08:00 5m 00s Screened The feeling the game gives is good. The game is hard and the graphics are nice. I personaly did not like the controller of the player. it felt to laggy to be good. You needed to think 0.5 seconds ahead of where your char was when you had to press buttons. But it matches the looks with the trail behind you
Dec 8 13:11:00 3m 00s OhYeah! Yeah man. The slowmo when bullets come near you is something realy cool. Might want to look into something like that in the future. Made the game feel way more energetic
Dec 8 19:41:00 6h 30m Last Ark Lovely entry. Nice and quirky game. Did 4 playtroughs. In the last one I tried to jump solar systems as much as I could but I couldn't figure out landing conditions. kept dying on planets :D. Loved the background music though. Gave off the All alone vibe
Dec 8 19:48:00 7m 00s One Screen Worship Hehe, Cool to see another game using a TV as a prop. Though totaly different from mine.
Dec 8 19:52:00 4m 00s -CHAMBER- Haha laughed my ass off trying to stay on the platforms when they lined up in color.
Dec 8 20:06:00 14m 00s HexaQuest I loved the hexagonal movement but the roguelike element was abit bland for me. I guess because all of the info was displayed on the right in the unity ui art. This game would be way more fun with different kinds of hexagons and animations with atacking (or more visual feedback). The idea would have potential for a tablet game I believe.
Dec 8 20:13:00 7m 00s CERT(Fixed) I tried to realy realy play it. Facerolled my keyboard to see what happens. But I cant get pas the first two spikes. There is nothing to get me up that shaft. and entering that teleporter gets me to the Level 1 complete part and then nothing happens. Perhaps give more information in your description about controlls because alot of keys seemed to do alot of things but nothing usefull in particular.
Dec 8 22:00:00 1h 47m Cuberot wow. This was a breath of fresh air. I could well see myself buying something like this on steam. Could work realy well as a mobile game aswel with these simple controlls. Kudos gents
Dec 8 22:18:00 18m 00s Papercuts Gameplay wise. Not the most intuative. Story and theme wise. The Fucking Shit :P. Loved the folding book idea. Amazing way to tell the story in one screen.
Dec 9 09:07:00 10h 49m Bugged Out Smooth game. Fairly simple but fun none the less. I remembered your name aswel. Your unity tuts helped me get into the program so thanks for that ;)
Dec 9 12:13:00 3h 06m A Fine White Line A fine game it was albeit a bit buggy. I found that the interface didn't work as intuitive but the overal feel of the game is cool. Impressive work not knowing unity.
Dec 9 12:25:00 12m 00s Chance Encounter The humor was good in this one. The slot machine part of the adventure objective didn't realy pull it off as being a major part of the game. Liked the overall thing though.