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Feedback comments for LD31
Rene Damm's games and stats for all events →
| Timestamp | Since previous | Game | Rene Damm's comment |
|---|---|---|---|
| Dec 8 20:47:00 | Snowball Arena | Game looks fun. But yeah, the 2 gamepad thing makes it hard to test. | |
| Dec 8 20:56:00 | 9m 00s | Worse Than before | Song is really nice indeed. Didn't really get the point of the gameplay. |
| Dec 8 21:08:00 | 12m 00s | Bot War | Nicely done. Once you get the hang of it, it's a fun idea. Unfortunately, control over the outcome seems very limited and it feels like you have very little control (understandable given you indirect nature of interacting with the logic). For me, the most successful strategy turned out to be nothing and just let the game play itself. |
| Dec 8 21:11:00 | 3m 00s | RPG Platformer Thing | Can't run the game :( Looks like there's a dependency on libgcc_s_dw2-1.dll which isn't included in the zip. |
| Dec 8 21:35:00 | 24m 00s | Lumen | Idea is nice and well executed. Even has story and tutorial "cutscenes". Gameplay is fun! And I like the "pick up light bulbs to progressively light the screen" idea. <br/> <br/>There's some issues with collision (projectiles going through enemies and picking up projectiles doesn't always work). Also, funnily enough, you can stand on top of enemies. Not sure that is intentional but it sure is cool :) Also, technically the game isn't literally on one screen (it has several levels) but... whatever :) <br/> <br/>Overall, great job! |
| Dec 8 21:45:00 | 10m 00s | Panic Course | Very nice graphics. Even has a tutorial. Gameplay is fun! <br/> <br/>Felt that the fixed camera prevents you from getting a feel for the space in the game, though. Some means of better identifying where enemies are located around you would help. <br/> <br/>Anyway, great game! |
| Dec 8 22:54:00 | 1h 09m | RobFishing | Great little game. Well executed. <br/> <br/>Felt a little slow and I didn't quite get whether the upgrades made any difference beyond the changed visuals. |
| Dec 8 23:06:00 | 12m 00s | Meeses | Very nice execution. Fun. Especially love the run mechanic that allows you to whiz around the screen. Well done. The "jump into folder to go to next level" thing is funny. |
| Dec 8 23:15:00 | 9m 00s | Avalanche | Fun idea and really well executed. Pretty hard. Didn't reach the top after multiple tries. The microscopically small goat makes it extra tough but somehow also makes it cooler :) <br/> <br/>Having that animal plummet all that long way to its death is just funny cruel :) Especially with the sound underlining that long fall even more. The avalanche is well done and quite a surprise when it happens to you for the first time. <br/> <br/>Really nice animations. Overall the graphics work really well. Great job! |
| Dec 8 23:20:00 | 5m 00s | Dungeon Tactics | Asked my name and then was never seen again :( Sad because it looks very interesting. |
| Dec 8 23:22:00 | 2m 00s | Soviet Snowman Versus the Capitalist Pigs | Only displayed a window with a blank white screen :( |
| Dec 8 23:33:00 | 11m 00s | Star Destroyer | Nice concept. Seemed pretty tough. On my first run I didn't manage to score any points and only got collisions. Seems like you basically have one shot. Once the enemy is close (whether it's because you missed or whether it was already spawned close), you pretty much only have collision left to get rid of it. Maybe that's better once you've upgraded a little. |
| Dec 8 23:41:00 | 8m 00s | Box | Cool idea. Great execution. Most literal "Entire Game on One Screen" execution I've seen so far. Quite fun when you realize that what appears to be the main menu is already the game. Cool idea with the building mechanics. |
| Dec 9 00:00:00 | 19m 00s | Gratification Crisis | Indeed, nice use of the theme. Well done all around. No clue what the widgety things you build actually do but it was fun building them while randomly hitting keys in the manager console. Building an antenna then suddenly ended the game :) |
| Dec 9 00:12:00 | 12m 00s | Commando Finest Hour | Fun little game. Was a little confusing that what looks like a pickup cannot be picked up yet once you've progressed to the right point in the "story", suddenly it can be picked up. Same for doors. Nice job with the character graphics. |
| Dec 9 00:21:00 | 9m 00s | Daddy Ghoul | Sorry, too tark. Can't see a thing :( |
| Dec 9 00:23:00 | 2m 00s | Sandbox 31 | Looks awesome! But yeah, no Leap Motion either :( |
| Dec 9 00:33:00 | 10m 00s | Peter Padder Pauleypop | Amazing. Beautiful graphics and animations, great audio. Overall just great presentation. Nice simple mechanics. Pretty cool when you first hit "Feed" and you realize that thing is alive. Great stuff. |
| Dec 9 20:04:00 | 19h 31m | Mantis breaks the Rules | A psychedelic experience with bouncy physics :) Got eaten by the Mantis twice. Fun graphics and gameplay. Combat felt a little too bouncy and imprecise, though :) |
| Dec 9 20:16:00 | 12m 00s | Snowman Strategy | Fun game indeed. Pretty tough. Really like the mana mechanics in addition to the building mechanics and think there's a lot of potential there. Upgrades felt a little ineffective. "Spells", too. Nice tower defense without the predetermined attack paths. |
| Dec 9 20:23:00 | 7m 00s | WELLFARE | I don't know... this thing is awesome! Great humour and the graphics and the sound just work with the game. Doesn't seem like there's any clearly defined rules or goals, but playing it definitely was a fun experience. Simple, yes, but somehow the entire mix just works great. |
| Dec 9 20:36:00 | 13m 00s | Gone | Great use of the one screen. Quite a lot to explore. Really nice graphics and animations. And like the lighting. Great mood. Fitting audio as well. Unfortunately, seems like there wasn't much to do besides running around and picking up keycards. But really great entry! |
| Dec 9 20:45:00 | 9m 00s | Minimal Duel | Nice visuals and audio. Like the "concept-y" style of the graphics. Couldn't really figure out how to properly play the game, though. If I randomly press "A" or "D" after the countdown, I randomly. No matter what I did, couldn't get fights to last more than a split second. Most of the time the game was counting down. After the second character was added, couldn't score a win anymore. Think with some tweaking that results in longer fights, this could be really great. |
| Dec 9 22:35:00 | 1h 50m | Orion | Wow, amazing concept and equally amazing execution. |
| Dec 9 23:01:00 | 26m 00s | Orion The Cat In A Winter Puzzle-Land | Very nicely done. Love the animations and graphics. |
| Dec 10 00:51:00 | 1h 50m | Nihility | Nice concept. Like the graphics. And nice audio. Unfortunately, I found the platforming to be pretty frustrating due to the controls. The response is pretty tight but the character skates around a lot which means that even if you hit that platform perfectly, chances are high you will simply slide right back off it and tumble down into the enemy. |
| Dec 10 01:01:00 | 10m 00s | Serenity | Great visuals and great audio. Cool concept, though I found randomly trying teleporters and backtracking a little tedious. But great entry! |
| Dec 10 01:13:00 | 12m 00s | Doll house: q-Be or not q-Be | Great idea and execution. Surprisingly complex simulation for such a short time. |
| Dec 10 20:37:00 | 19h 24m | Sprotzel | Interesting idea and well executed. Sound would have added a lot, I think. |
| Dec 10 20:47:00 | 10m 00s | Lost Worlds | Very cool interpretation of "Entire Game on One Screen". Well executed. Cool idea with the combination of a 2D platformer and 3D maze. Hit boxes of the enemies in 2D seem a bit too large and unforgiving. Bit weird that the control scheme changed from arrows to WASD in the 3D sections. |
| Dec 10 21:12:00 | 25m 00s | Dragon Chambers | This entry is super awesome. The concept is amazing and the execution is flawless. Great mood, great interpretation of the theme, great audio, and on top great fun. Awesome job! The exploration mechanic is great. |