Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Pix3M
Feedback comments for LD31
Pix3M's games and stats for all events →
| Timestamp | Since previous | Game | Pix3M's comment |
|---|---|---|---|
| Dec 21 00:38:00 | Ethics Simulator: Fishbowl Life | I found the storyline to be rather bizzaire, and it was very unclear what ethical problems were being simulated beyond maybe a question of "is it right for me to pray a kitty to death, or let the kitty eat me?" <br/> <br/>Sorry if there was a deeper story behind this and if that flew over my head. | |
| Dec 21 00:49:00 | 11m 00s | Galaxy Force | I found the keyboard secret by digging into your source code. Press F~ |
| Dec 21 23:06:00 | 22h 17m | Press i for inventory | I caught this game and became interested in having my own shot at this, and I think I know a potential solution to any balancing issues you can encounter. I looked at the source code, and I am very certain the issue we have is that the end result of combat cannot be determined and you cannot know until either the hero or the enemy loses the battle. You can have much stricter control of the outcome of the battle if you work backwards, by calculating damage that the hero and the enemy deal to each other before hand. Once you know how much they'll do over time, you can randomly generate a HP value of the enemy to know for certain if you have an easy win, or barely graze death as close as you like. <br/> <br/>I'll see where this approach to battle works. Thanks for the inspiration! |