Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → K.Chplr
Feedback comments for LD31
K.Chplr's games and stats for all events →
| Timestamp | Since previous | Game | K.Chplr's comment |
|---|---|---|---|
| Dec 8 07:38:00 | Floor is Lava | Nice gameplay overall but it feels like the character has too much inertia and the cirlces are too many while not providing enough of a respite. My best runs were spent jumping mostly vertically, not chasing the circles around. | |
| Dec 8 12:16:00 | 4h 38m | Train your Jedi ! | Fun game with good (simple) controls ! imho it could be a very good basis for a more polished multiplayer game. |
| Dec 8 19:36:00 | 7h 20m | Princess Saving Princes | Perfect match for the theme and superb music. <br/>It would be even better if it could be played on smartphones. |
| Dec 8 21:54:00 | 2h 18m | zlider | Good concept. Might make a very good mobile game with some polish |
| Dec 8 22:25:00 | 31m 00s | The Paper Dance | Imaginative, beautiful and fun. An ecstatic demonstration of the most graceful roundhouse kick there is. |
| Dec 9 07:25:00 | 9h 00m | Sales Pitch | What a charming little game ! I only wish it was longer. |
| Dec 9 12:02:00 | 4h 37m | Cuberot | Overall this is pretty amazing. I wouldn't mind a full game with a much higher difficulty with either enemies or harder puzzles, or both ! |
| Dec 9 22:54:00 | 10h 52m | Of Carrots And Blood | That's a lot of fun, but indeed there's no incentive to move. I reached 240 kills before I decided to move (only to die a little after). A nice way to make the player move might be to make so the enemies randomly drop some bonuses the player needs to pick up, or something along those lines maybe ? |
| Dec 10 20:01:00 | 21h 07m | Starside Takeover | Good job on your compo entry, we can see a lot of work went into it and the map switching is a nice feature. <br/> <br/>Player movement should probably have been constrained to the screen though. It's possible to dash directly to the boss at the start of the game, though it's not really useful. |
| Dec 10 22:14:00 | 2h 13m | LiliLight | Solid game overall, the pixel art is top notch ! <br/> <br/>Just a thought : I think hiding the mouse is not necessarily a good idea. While the light give you the direction of the mouse relative to the character, you can't tell how much you have to move the mouse to turn the light at 180° (for example) since it depends on its distance from the character. |
| Dec 11 07:31:00 | 9h 17m | The Human Experiment Show | Could use more polished controls (faster character and some kind of input buffering for the jumps), but otherwise it's a good game with a lot of potential. |
| Dec 11 11:43:00 | 4h 12m | murder of Zafu | Nice art and animation, however I have a issue with the sound. I get a continuous click all the way through the game. |
| Dec 11 11:51:00 | 8m 00s | R | I would like to test it but I couldn't get it to work on OS/X. <br/> <br/>The game's window open, but only a quarter of the screen is drawn and the game doesn't seems to take respond to my input (except for the initial R). <br/> <br/>I'm on OS X 10.9.5 and I use a track pad |
| Dec 11 13:09:00 | 1h 18m | 90 Second Portraits | I keep getting F but it's a whole lot of fun, good job. |
| Dec 11 21:42:00 | 8h 33m | Super Snow Girl | There are some good material to work upon in this prototype, keep up the good work. <br/> <br/>The transition from the sad intro to the beat them up with super energetic music is kinda funny. :p |
| Dec 12 23:33:00 | 25h 51m | Yuki and Snow | Good job on the pixel art and the general mood of the game, everything about the game feels very polished. <br/> <br/>Honestly I had a hard time figuring out how to open the chest, but I'm usually no good at this type of game. |
| Dec 14 11:47:00 | 36h 14m | Avoid Rage | Solid gameplay and good difficulty curve. <br/> <br/>Using only html might greatly limit you if you want to add special effetcs, etc. in a future version though. |
| Dec 20 15:22:00 | 147h 35m | Law Breaker | Very fun but maybe a little too easy, I would have like something more challenging |