Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → ijwu
Feedback comments for LD31
ijwu's games and stats for all events →
| Timestamp | Since previous | Game | ijwu's comment |
|---|---|---|---|
| Dec 8 22:06:00 | AZOR | Awesome atmosphere going on here. The music really contributed to the 'being rushed' feeling. The level design is good but it otherwise shares many similarities with other 2d platformers. This isn't necessarily a bad thing, though. | |
| Dec 8 22:09:00 | 3m 00s | The Worm | I loved the humor in the game. The music and sounds were great and it was fun to play overall. I really felt like it fit the theme really well. This is how I would have interpreted "Whole game fits on one screen." No panning, no zooming, no changing levels. Good job! |
| Dec 8 22:17:00 | 8m 00s | Snake Pong Invaders | Awesome interpretation of the theme! I love the concept and the sounds really fit the game. It's fun and it's simple to play and learn. Good job! |
| Dec 8 22:27:00 | 10m 00s | Brain Builder | It took a bit of time to get the hang of it and to learn how everything worked together. After that, it turned out to be somewhat complex to play. The mechanics need a little work, though. I got to the point where the Brain Stem was reducing "Infinity per tick" stress. Check the numbers and balance it some more. Good job overall, though! |
| Dec 8 22:36:00 | 9m 00s | Cramped-An Entire Platformer on one Screen | Great take on the theme. Sounds were fitting. The clouds in the background moved way too fast, it was distracting. The effect of the TNT was poorly demonstrated and on the second level containing TNT I blew up the platform I was on and lost. Moving the blocks around was somewhat clunky and being forced to move the blocks all the way around the entire monitor was a little tiresome. <br/> <br/>Awesome concept! Needs some work, though. |
| Dec 8 22:44:00 | 8m 00s | GameJam Tychoon | The music was a little difficult to listen to constantly. It took a few minutes before I understood what I was doing and by then I was in "UI Polish" phase with 30 hours left in the dare! The game fit the theme really well and I liked your take on it. It was funny to play, as well! <br/> <br/>Good job! |
| Dec 10 05:46:00 | 31h 02m | Snowball Fight | I managed to crash it by spamming too many snowballs, haha. I do like how you made it so you must be facing where you want to throw snowballs. That adds a bit more to it than just spamming snowballs all over the place. <br/> <br/>It's fun to play, as far as stationary defense games go. It would be more fun to have more elements such as upgrades, more enemy units, etc. If there were more units I didn't see them as I only made it to wave 6 before crashing. <br/> <br/>Good job overall! This is great. |
| Dec 10 05:54:00 | 8m 00s | RIZUMUDEKATTO | Great idea! I do wish the difficulty went up as I played. It did take me a few tries to figure out how to play. I wouldn't call this a rhythm game as not many elements follow the rhythm. It's just the flashing button icon which flashes to the drumbeat. Not much else there in the way of rhythm. |
| Dec 10 06:03:00 | 9m 00s | Beams! | I love the level transitions. It fits the theme very nicely. The graphics and animations were not what I expected. I usually see this genre as 2D pixel art. I really like how you used the existing laser emitters in newer levels. I think it would be awesome to have a level which forces you to point the laser into a past level in order to pass. <br/> <br/>Awesome job! |
| Dec 10 06:13:00 | 10m 00s | SL1M3 | The bugged restart makes it hard to play the game properly. As Tuism said, it's also difficult to identify which block is meant to go where. It takes a few tries and if you accidentally melt the wrong block... Well, you have to refresh and try again from the start. <br/> <br/>Overall, though, it's a good game and, despite the bugs, is well made and fits the genre well. |
| Dec 10 06:38:00 | 25m 00s | Infinifall | The hard to see spikes really took away from being able to play the game comfortably. I had to bring my face up to the screen in order to even play properly. Some more warning about certain obstacles and objects would definitely improve the experience. What is that cracked stone? It hurt me at one point but didn't at another. Stuff like that could use more clarification. <br/> <br/>Awesome job, overall! |
| Dec 10 16:33:00 | 9h 55m | BoxGuy | Movement was a little bit difficult, clunky almost. The jumping didn't seem very precise and the waves spawning on top of me did get old quick. Other than that, I found the game to be fun and a nice take on the theme. The upgrades were helpful and they kept the game from getting too old too quick. Great job! |
| Dec 10 16:40:00 | 7m 00s | Punk Enforcer | The sound effect on blocking a stage diver is a little harsh. The music is fun and the game is simple and easy to understand while still fitting with the theme and being fun to play. Great job! |
| Dec 12 02:58:00 | 34h 18m | Mobius Dungeon | I absolutely love it. It fits the theme perfectly, the room transitions are awesome, and the game mechanics are really interesting. This could make for an amazing puzzler. It's almost hard to believe this was made in 48 hours. Great job! |
| Dec 13 23:25:00 | 44h 27m | Smash the Rebels! | Awesome play on the concept. It's definitely a lot more stressful to play than I thought it would be. Th one gripe I have with it is that I can also damage my own farms by clicking them. <br/> <br/>Otherwise, it's a really great concept and a fun game. Great job! |