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hitchh1k3r

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TimestampSince previousGamehitchh1k3r's comment
Dec 10 03:24:00 Play Space Outvaders Nice take on the theme, I also thought about interpreting it as an anti-theme. You did a good job putting the games gimick at just the right stop, not so soon as it wouldn't have suprised me, not so far that I might not have gotten to it. I did for some reason think it would keep going though and was sad when it stopped. Nice job on this one.
Dec 10 03:24:00 0s A Place in Space Good use of the theme, this game was very fun. The laser was my favorite weapon, and I really dug the visual style, though it started bothering my eyes after a bit (that might have just been my crazy bright monitor though). A text popup or something when getting a powerup to explain what it is would have gone a long way. I had my audio turned up, and didn't expect it to start playing when I opend the page, that startled me... ^_^ <br/>Overall, great job!
Dec 10 03:24:00 0s Comet Blaster A nice take on a classic game. I really liked the number of lasers in this one, and the title music was nice. ^_^ My only critisism is that my hand got tired from mashing after a few levels, holding space for autofire would be a welcome change. Good job on this game, I had fun playing it.
Dec 10 03:24:00 0s Super Resizer I tried it in Safari first and I couldn't make the window narrow enough, but like you said Chrome worked fine. Very cool game, I couldn't get past the second level, and wasn't sure exactly what was expected of me... but interesting idea, and a unique take on the theme. Good work!
Dec 10 03:24:00 0s Tiny's Adventure in TV Land Short, simple, and good. I liked that you had us collecting things for the end, but we didn't know it. It would have been neat if the wind pushed you back more when you jump. Overall, nice work!
Dec 10 03:24:00 0s Slime Ball Definatly a fun game, my record is 20... and that took more attempts than I'd like to admit. Good work, I can find no faults that you didn't address above. Good job!
Dec 10 03:24:00 0s Snowman Survival Very hard game, but I liked it. I really like the music in this, and I agree with you that the locking onto resources is a bit annoying, but that was definatly my biggest concern. Maybe try letting the arrow pass though the snowmen so that a well placed shot can take out two or three (you could always limit the number it can pass through). Good work on this one!
Dec 10 03:24:00 0s Zombie Maze Escape It's nice to see another Java entry. Good work, you clearly put a lot into this. I find it a bit frustrating that I keep walking into walls that I can't see and having to restart. Also the new release is working fine on OS X Yoesmite + JRE 8.
Dec 10 03:24:00 0s Layerd I liked you use of the theme, it was a good idea, but probably needs a bit more time. The begining started off very well, and showed what was going on nicely. I felt that later where you were supposed to go next got a bit confusing. I couldn't tell where I was going or where I had been, and I kept dying and had to reset to a significantly old check point. Maybe some color hints or even a bit progress arrow that showed the direction to the newest platform would have been good. I really did enjoy this idea, and feel like it could be really good with a bit more time put in. One last small nitpick: the graphics were very small and I found it hard to see some of the details/tutorial in the early game. Keep up the good work!
Dec 10 03:24:00 0s Escape The Abyss Playing this has been the most fun I've had in a game so far Ludum Dare 31. When you die do you turn into a pile of bloddy fingers? ^_^ You put a lot of levels into this, and there were a fair number of different mechanics, this game was really well done. Good work! <br/>PS. I found that the third to last level was very hard (the bottom part), maybe too hard.
Dec 10 03:24:00 0s Terra Kata It took a while to get the hang of it, but I got 690! I feel that a lot of this was up to chance though, some times it would go from a ramp to a high cliff, and I had a really hard time jumping up... other times it was mostly pits that I could jump easily. Maybe you could figure out a way to generate progressivly harder terrain. Nice job on this, the gameplay is simple and fun.
Dec 10 03:25:00 1m 00s Swotch I liked the slowmo feature, I found super gravatron way too hard, but this is a game I can actually play. When it gets overwhelming you just slow it down. Good work on this game.
Dec 10 03:25:00 0s Spacey Trail It seems several games have tried to bring the Oregon Trail idea to space. This was a good attempt, especially considering the time frame. It would be nice to see more consistance in the graphics. Graphics don't have to look great, but in this game they seemed to be scaled to different resolutions which bothered me. Overall good work, and with a bit more work and polish this could be a pretty great game.
Dec 10 03:25:00 0s Space Dwarves The first three time I played there was acid everywhere I looked, but finally the third time I got to the gem easily. There may have been a bit too much random variance in the level difficulty, but it was a very good game, and a very good start to an even better game. If you're going to keep working on this I'd suggest improving the dwarf path finding (so you can say mine to this, and they will path to the nearest location before digging), adding a difficult curve (start easy and then add more hazards), and purchasable upgrades (spend gold on increased vision, or a laser drill that mines multiple blocks). Gret job, you should keep working on this one.
Dec 10 03:25:00 0s Disco Kitty Nightmare I liked the music, well done.
Dec 10 03:25:00 0s Ferchault's Island I love the graphic's style you both went for in this. It would be very cool to see a finished and polished version of this. As it is I found it a bit too hard. I kept trying to save up money for the bigger ship, but never could get enough and ended up loosing the ships I had while waiting. I'd also like to see the ability to zoom in, because sometime the action is focused in a small area, but I suppose that might fit the theme a little less. Good job on this game.
Dec 10 03:25:00 0s pOp I like the gameplay in this one, I tried to play it alone so I really couldn't get tyhe feel of it... I bet this game would probably play really well on the Ouya though (maybe with a few other similar games), maybe look into that if you haven't already.
Dec 10 03:25:00 0s GAMER TOAD* This is one of the better games I've played so far. Nice art, sound, and clever use of the theme. I found that there were enough minigames to keep me playing and happy. It took me a minute to figure out what I was supposed to be doing, and I could never figure out how to feed the cat... Overall this one was a great, very well rounded game, good job.
Dec 10 03:25:00 0s Dark Matter I really like adventure games... thanks for this one. I enjoyed how you put the entire game on a single screen to fit with the theme. Some of the item combinations were a bit confusing, but that's to be expected in this type of game. I did get stuck on assembling the machine for a moment, but not so long as to actually impact my enjoyment of the game. Good job on this game. You did a good job with the graphics.
Dec 10 03:25:00 0s Dartfield Basegolf This game was pretty fun, but I don't have the patience to make it all the way to the end of a game. I liked the idea to set proprities, very original. This game kind of reminded me of an older LCD handheld game (back when thouse were a thing), good job on this. The graphics were charming.
Dec 11 22:08:00 42h 43m The Swarm is All I liked the graphical style of this. The gameplay was unique, and was never sure the best way to proceed. I think this was a well rounded game, however it wasn't my personal favorite type of game... but that's just my preference. Good work on this.
Dec 11 22:08:00 0s Trench War That was an enjoyable game. With a little bit of polish it could be a pretty awesome game. I spent my time building something mostly for fun, but confused how I was supposed to win I just started spamming the charge button until the "Troops to victory" dropped to 0 and I won. Thanks for making this.
Dec 11 22:09:00 1m 00s Hectic! Good work finishing this game, and following the theme. I feel it was a little too hard, and I'm not sure if there was a huge amount of depth (not a lot to learn). I liked the music in the game, it fit the overall feel of the game well.
Dec 11 22:09:00 0s Snowman's Land: SNOVERCHILL Amazing game, there are too many good things to say about this. I like to leave some criticism on the games I played but you stumped me.... ummm.... maybe it would be nice if the zoom level saved between rounds (I'd have to press w at the start of each round). The game is not only fun but very well rounded, I'd be surprised if this doesn't get a high rating. <br/>It seems you interpreted the theme the same way I did, but your implementation is much better. Good work on this!
Dec 11 22:09:00 0s Horde Mode(s) I liked the different levels, each was a bit different and offered a unique challenge. The red room may have had the easiest layout, but when the red guys got near you there were hard to see, I liked that. I think sounds would help a lot with feedback, it was hard to tell when I hit someone and when I was being hit. Even simple sounds made with BFXR would got a long way I feel. Good work on this game, and I hope to see future entries from you.
Dec 11 22:09:00 0s Oceanite Good game. I liked how the music fit the overall feel of the game. Also the graphics were some of the best I've seen this competition. I found the controls a bit hard at first, but once I started looking at the square without the green lines it become easier to judge where I was moving. Great jump fitting so much game in a single screen.
Dec 11 22:09:00 0s Blobbit - A Disaffected Squirmy The graphics, concept, and music behind this were awesome. Personally I found it overwhelming at first. After I figured out what I was doing it was fine, but by then I stood no chance against the Squirmies. I finally figured out that I could use action points to hurt them and that helped a lot. Perhaps it would help if the game only showed the menus that were available, as to not frighten the player. Also maybe the enemies could hold off on taking over until the player has done enough things to prove they know what they are doing. Overall amazing job, I really liked this entry.
Dec 15 01:21:00 75h 12m Dead Pixel Simple concept but fun and challenging. I liked the double use of the theme. I also though the audio fit well with the game. It was a little challenging for me, but that would probably change with practice.
Dec 15 01:22:00 1m 00s Kevin's uncommon story The graphics were very good for the time you had. The audio was good but I'm not sure if it fit with the overall feel of the game, the seemed a bit more puzzling then the music... that could have just been me though. <br/>I really liked the gameplay, and the levels you included were good. I played through twice, the first time I didn't notice each lever had a bit of story at the bottom, and I wanted to read it all. Maybe try drawing the players attention to it either through color contrast, voiceover, or maybe have it appear in a moment of darkness between levels. Overall I enjoyed the puzzles very much, but the story could use some work... and of course more levels would be great. You should keep working on this for sure. ^_^
Dec 15 01:22:00 0s DotKeeper The first sound effect that played was louder than I expected and slightly late so it startled me, but that's probably an issue with libGDX/HTML5 not preloading the sounds. I managed 4 minutes 58 seconds, and it was very challenging. I liked the game, good job.
Dec 15 01:22:00 0s Starring Annika This was a well made game, needs more polish, but good for 72 hours of work. I really liked the graphics and audio. I found in arcade mode that you could lure all the monkey things into a corner, jump on their heads and repeatedly do the hammer spin to kill them all and they couldn't do anything about it.