Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → flyingbear
Feedback comments for LD31
flyingbear's games and stats for all events →
| Timestamp | Since previous | Game | flyingbear's comment |
|---|---|---|---|
| Dec 9 00:05:00 | Wavy Jumps | Just a few simple elements, yet it adds up to a nice shape-avoiding game as your brain tries to piece all the different circles together. That's some elegant design right there! | |
| Dec 9 00:17:00 | 12m 00s | Narwhal with a Gun | Narwhal with a Gun?? Awesome theme! I wish there was more depth to the gameplay though. Did you think about letting 'W' jump the character? I prefer that with games that require my right hand to use the mouse. I also wasn't sure what the bacon did at first, but I soon figured it out. |
| Dec 9 00:23:00 | 6m 00s | Retro Fairground | My brain was not prepared for the first 5 seconds of this game! It sure was an overload of senses, maybe that's what you're going for? I think the game could benefit from a ramping up of all the different game elements. |
| Dec 9 00:35:00 | 12m 00s | Much Ado About Pirates | Cannon physics, rope swinging, and all this art, all in 48 hours? That's mighty impressive. I really enjoyed firing downward to "double-jump" (though you might consider giving a little hint about that, I was stuck for a while before I figured that out) Relating to the theme of the compo, I know it takes place on a stage, but I definitely got the feel that it was more than one screen. Still, it looks like you got quite a lot accomplished in 48 hours, bravo! |
| Dec 9 00:46:00 | 11m 00s | Hallie | At first it felt weird and difficult to do what I wanted to do, but then I got better at it, and started to be able to plan ahead and catch those stars! I felt like I was learning a new skill, and that's when it got interesting. |
| Dec 9 05:41:00 | 4h 55m | Dog Pile | Amazing use of the theme, it leads to some interesting puzzles for sure. I kept having the urge to move slides that weren't the top-most slide. (maybe because I feel like you'd be able to do that if these were slides in real-life) If you wanted to let the player do that, you could try letting the player move a lower slide if they click on a solid object on that slide (as long as there's only empty space on slides in front of it) |
| Dec 9 07:01:00 | 1h 20m | Pixel Adventure | I'm really drawn to the idea of navigating a tiny character through an intricate map that all fits on one screen, and would love to play a more fleshed out version of this. Could really use checkpoints though, hitting a spike halfway through the map is really harsh. |
| Dec 9 07:09:00 | 8m 00s | Entomophobia | Love the presentation of this! The art was well done, but the enemies and the text was a bit hard to parse due to the angle of the "screen" (and also hard to see against the sea of bug corpses, maybe they could disappear after awhile?) Nice job overall! |
| Dec 9 07:14:00 | 5m 00s | Honey, Where's my honey? | That's some charming sprite art you got there! I don't think there's enough going on the gameplay side of things, though. It just ends up being too easy to avoid everything. |
| Dec 9 07:43:00 | 29m 00s | ROCKROCKET | I loved this! There's an awesome sense of mystery as you're exploring the nooks and crannies of the screen. I really enjoyed the darkened pieces of the map that would reveal themselves as you got to the right places. I also like that you didn't explain too much, as the game is about discovery. The main character could be a little more visible at the beginning (I get that he gets more visible as you go, but I had a really hard time finding my character) But man! I wish I could play more of this. Did I say awesome graphics? Awesome graphics! |
| Dec 9 07:58:00 | 15m 00s | Modern Dwarfare | I really liked how the map expanded as you went along (although I was confused as to why I couldn't move to explore the fog of war at first, maybe some barriers that lift as the map expands?) The main character's attack animation could definitely be snappier and happen sooner after clicking. Also could use some more ways to spend your money. Nice job overall! That red panda tail is mesmerizing! |
| Dec 9 08:05:00 | 7m 00s | MACHO KNIGHT | I laughed out loud when I first understood the objective =) Nothing like getting bad guys off your tower by ramming into them! really liked the sprite art and oooo, that pixel sky... |
| Dec 9 19:47:00 | 11h 42m | Pipe Quest | Hey, gimme back my pipe! <br/> <br/>The game taught you the mechanics in an good way (I especially liked those curves you drew to illustrate how I should use the double jump) <br/> <br/>The first time I did the rocket punch it felt awesome! <br/> <br/>The level where you first encounter ice is a bit of a difficulty spike |
| Dec 9 20:05:00 | 18m 00s | Case #31 | Wow, what an awesome style you've got going here. Really creative with the way you build up and tear down stages, and the wooden cutout look really unifies everything. Minor nitpick is that you don't mention how to jump before you have to jump over a police car, so I almost got stuck there. This is really impressive though. |
| Dec 9 20:19:00 | 14m 00s | Who Done it? | This is neat! Definitely fun to try to figure out who the murderer was (got it on the first try) I would love to play a more fleshed out version of this. And gotta love that stutter-er-er-ing tech! |
| Dec 9 20:31:00 | 12m 00s | Dwindling Fire | Wow, this is like "real game" art, not game jam art! (it's unbelievably good) The core mechanics are solid, although there was a lot to take in at first so it was hard to figure out what was going on in the beginning. I could see ramping up the elements of the game as you go, giving you less options in the beginning and keeping you from getting confused/overwhelmed as you're learning the ropes. Very impressive! |
| Dec 9 20:55:00 | 24m 00s | Curious Archibald | I loved this! It really appeals to the tinkerer in me. I've played some games like this before, but what sets this one apart is how you pick up the new pieces to work with as you progress through the level. And how you're going back and forth between setting things up to go further into the level vs. getting setting things up to acquire that one new piece. |
| Dec 9 20:58:00 | 3m 00s | DisChord | Which chord? DisChord! Feel free to use that tagline if you want. This base mechanic led to some interesting puzzles, sort of like a super-sokoban. I really enjoyed it! |
| Dec 11 01:53:00 | 28h 55m | The Fast and the Flatulent | Just like in real life, where I'm always pooping my pants if I don't fart enough! The high-intensity music makes this game. 5/5 in humor, with one of the stars due to the name alone. |
| Dec 11 02:14:00 | 21m 00s | Maze Escape | A bite-sized metroidvania that constantly expands yet stays on one screen (so you don't need to keep looking at a map!) What's not to like? That was very enjoyable to play through, thank you for that! |
| Dec 11 02:58:00 | 44m 00s | Escape Character | Nothing like beating the 1s and 0s out of cookies, eh? This was extremely clever, and I'd love to play more if you expand on this! |
| Dec 11 03:49:00 | 51m 00s | Hunt The Yeti | Those graphics! THOSE GRAPHICS! How much appeal can you pack on a single screen? I dug the music too. Gameplay was solid, though I had a lot of trouble not falling into the water... |
| Dec 11 05:42:00 | 1h 53m | Pengie | This game made me realize I most definitely need more voxel penguins in my life (I love the look of those little guys!) |
| Dec 11 06:24:00 | 42m 00s | Orion | That was truly amazing. That is all. |
| Dec 11 08:00:00 | 1h 36m | Mini Minotaur | How you managed to capture the feeling of dread in such a small game is quite a feat! |
| Dec 11 09:00:00 | 1h 00m | Pixplorer | Thank you for giving me such a wonderfully huge (and intricately illustrated) world to explore! I really liked the music too |
| Dec 11 09:56:00 | 56m 00s | SIRTET | What a brilliant take on the Tetris formula! It's one of those things that makes me say "I can't believe no one's thought of this before", so kudos for being the one to think of it! One thing I would really really like is the ability to click on my current piece to rotate it so I can better visualize which tiles I want to click. |
| Dec 11 10:43:00 | 47m 00s | #CorporateCrimewave | This kept impressing me more and more as I played it. I expected the game to end after 10 or so levels, being an LD game and all, but you almost have enough content in here for a full game! And you kept peppering in more interesting mechanics as I got to the later levels, which I appreciated. The only nitpick I might have is that it's hard to pick out your player character when the level starts, I kept not being able to find it for the first few levels. But yeah, there's something about the base mechanic of clicking on a circle to path there while dodging guards that's very satisfying. Well done! |
| Dec 11 11:23:00 | 40m 00s | Snowball juggling Olympio | Holy Cow, I can't juggle in real life but you certainly made me feel like I could! The snowman with all his animations and expressions is simply incredible. Best art I've seen this LD so far! |
| Dec 11 19:51:00 | 8h 28m | 0000 : Press Z | that was frantic! and fun! It really liked how as you completed more levels the objective changed from staying alive to seeing how quickly you could die (so you could switch to the one room you had left) |
| Dec 11 20:39:00 | 48m 00s | Galaxia | What an awesome premise! (Who doesn't want to control 100.000000000000000000000% of the galaxy?) It's such a tantalizing and easy-to-understand goal, especially seeing that minuscule 0.000000000...00000001% number. When I first started playing, the clicks felt a bit meaningless, but I soon figured out what does what. The moment it really started to draw me in was when I realized you have to balance what ratio of mines/launchpads/probes you had. I really appreciated how it's not just mindless clicking and everything progresses you forward like it is in some other more baked goods-y games. I've been sucked in this kind of game before, and you definitely got me here. <br/> <br/>I loled at "factory factory", and the moment you realize you can build a factory of factory factories is just gold. The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean. Stellar job on this! |
| Dec 11 20:47:00 | 8m 00s | A Sketchy Game | You chose an art style with a lot of charm! I really enjoyed the whole "cold things vs hot things" theme, and the game definitely skewed me towards the pro-cold side. Darn you, hairdryer! You could probably make the "Skip Turn" button something more useful, like perhaps a "Defend" button (and have some enemies telegraph some larger attacks). Great job on this! |
| Dec 11 20:55:00 | 8m 00s | Spiral Wings | Wow, how awesome is that art? I really liked the dragon's animation as it darted across the screen too. |
| Dec 12 04:14:00 | 7h 19m | OMNI | This is incredibly clever! Also incredibly difficult! (until you figure out that you have to shoot the left side of the screen to slow it down) Some checkpoints would have helped a bunch. Great job, super high marks in innovation and theme. I wish I could come with stuff as clever as this! |
| Dec 12 05:57:00 | 1h 43m | Where They Once Were | I know the secret of the cottage, and boy is it creepy! (I had to play until I found all 3 endings) It's extremely impressive how you manage to capture that survival-in-the-wilderness feel in so few pixels and actions. The art is top notch too. |
| Dec 12 09:41:00 | 3h 44m | One Does Not Simply Walk Into More Doors | The level of charm on this game is off the charts! The combo of audio/visuals just put a huge smile on my face while I was playing. Great job! |
| Dec 14 07:13:00 | 45h 32m | Leaving | This hit all the right notes for me. A good mix of farming, discovery, and character interaction plus appealing character design. |
| Dec 14 08:29:00 | 1h 16m | Beat Bop Delicious | Quite an inventive version of a plate-spinning game, with a great build-up of elements. |
| Dec 14 08:35:00 | 6m 00s | Bugged Out | Awesome presentation and interpretation of the theme! Took me right back to the Apple II days. Love the unexpected twist. (I kept clicking on the spider at first to squish it, then I realized... I *am* the spider!) |
| Dec 14 08:38:00 | 3m 00s | Entire Screen of One Game | Whoa... |
| Dec 14 08:44:00 | 6m 00s | Walk to the door | Very creative, and great use of the theme! I appreciate how the name of the game tells you what your goal is too. |
| Dec 14 09:15:00 | 31m 00s | Memories of Seasons | That was wonderful, thanks for making it. If you told me so few pixels could move me this much I wouldn't have believed you. The music really enhances the mood, and going through the seasons is such a nice way to time-travel while keeping to the one-screen theme. |
| Dec 14 19:59:00 | 10h 44m | Get Bigger! | I love that the larger you get, the more out of control you get. That, and the goal of getting every object on the screen, kept me playing for longer than I thought I would! The little touches like how the civilians get sucked into the snowball were great. I had a lot of fun with this one! |
| Dec 14 22:51:00 | 2h 52m | SCREEN HEAD | Fantastic! One of the funniest games I've ever played, jam or otherwise. The expressions of the office workers is golden. Perfect use of the theme too. |
| Dec 14 23:42:00 | 51m 00s | Fart Force One | 5/5 for audio |
| Dec 16 01:56:00 | 26h 14m | Press Enter | Super creative! I had an idea like this when the jam started, but you executed on this much better than I could've. Awesome job |