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Feedback comments for LD30
ZNCatlaw's games and stats for all events →
| Timestamp | Since previous | Game | ZNCatlaw's comment |
|---|---|---|---|
| Aug 26 16:20:00 | Otrora | The web link points to a download? Is it supposed to run in my browser? | |
| Aug 26 16:23:00 | 3m 00s | Escape From Animal Forest | Is it possible to provide a linux download? Unity web player doesn't work in Linux. |
| Aug 26 16:30:00 | 7m 00s | Crossing Wet-Dry Land | I'm on Linux, and I'm proud of you for only releasing to Linux: that's bold. However, your "Linux" link doesn't begin a download. Can you provide a link to a download? |
| Aug 26 16:34:00 | 4m 00s | Tether | The link says "web" but is a link to a Unity Web player, which does not support Linux. Could you provide a linux build for download (or at least change the "web" link to say "Unity Web"?)? Thanks! (your game looks cool and I want to play). |
| Aug 26 16:36:00 | 2m 00s | Seed The Universe | Hello! Your game looks cool, but unfortunately Unity Web Player does not support Linux. Could you provide a download for a linux build? Thanks! |
| Aug 26 16:47:00 | 11m 00s | Equilibrium | What a neat mechanic! Normally these "drag lines from circle to circle" games are about bodies with varying populations but a stable rate of change. This is neat because you have to try to understand how the populations will change based on the rates of change. <br/> <br/>That being said! I never felt like I "understood" how to win these levels, but I won by just making a bunch of connections and then tweaking them. It would be nice if there was more of a visual sense of how these quantities are changing. <br/> <br/>Do you have a twitter account? |
| Aug 26 17:14:00 | 27m 00s | Sinister | Fantastic! If it is only short because you ran out of time, then you should take heart: if it had been longer I would have liked it less. Think of it this way: when I start to play a beautiful platformer, with great graphics and nice controls, I want it to last forever. I want to play for an hour, and explore a super cool world! Imagine my heart-break when I got to the end and felt "what? that's it? that's all I get?" <br/> <br/>That heart-break is exactly the feeling of a lover who loses their partner. So your game made _me_ feel loss without hammering it over my head through text. If you are planning to make this game longer post-jam, I recommend abandoning that goal. Keep it as short as it is, and maybe just polish the experience (remove text, include more feedback). Use the engine and art assets to make another game, because this game about loss will lose its impact if you "bring it back from the dead" as a longer, gamier game. <br/> <br/>Seriously: even if people love this game, don't make it longer! Integrity! |
| Aug 26 19:39:00 | 2h 25m | TERA - World's Intelligence | Loved the feel and mood. Wasn't clear to me that the praise of humanity was required to exist. Kinda wish I could just keep playing through to the end each time and not be affected by humanity's opinion. <br/> <br/>Little thing: partially transparent dialogue boxes with stuff behind them make it harder to read, especially when it's a series of white lines. |
| Aug 26 22:55:00 | 3h 16m | Connect and Conquer: Emperors | Gripping game jam game, got me clicking all frantic-like. Thanks! |