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Toadpud

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TimestampSince previousGameToadpud's comment
Aug 26 00:37:00 1989 to 2014 Good work, sir.
Aug 26 00:47:00 10m 00s Connected Worlds: Filllight Basically I have to agree with DrHahn here. Your game really shines on the aesthetics, but the gameplay could use some work. <br/> <br/>The central puzzle (to light all the pillars) would be so much easier if the worlds weren't too large to see all at once. <br/> <br/>The graphics also make it look like the ball would fall off instead of hitting into the edges like walls. Maybe the game would be more fun if it was about avoiding the edges? Just a thought.
Aug 30 00:50:00 96h 03m Impact Really good work on this! The core mechanic is really interesting and I can sense it has a lot of potential for further exploration. I'm excited to see that you're still working on it, so I'm going to give some detailed suggestions/ideas I have. <br/> <br/>* The aesthetics are impressive for 48 hours but obviously they could still use some work. I suggest you add explosions and some techno music at the least. <br/>* I can totally imagine your game with some visually pleasing 3D backgrounds like the BIT.Trip games have: http://gameitall.com/wp-content/uploads/2013/04/btr21.jpg <br/>* I think you could squeeze a lot more mechanical variation out of the central cylinder. For example: protruding walls/spires for the player to crash into. These could also form tunnels and all kinds of other obstacle patterns. I'm thinking along the lines of Super Hexagon. You could also put enemy spawners in spots on the cylinder, or geisers that periodically spray lava upwards. <br/>* When the level is rotating, the protrusions of the cylinder render with line shading that sometimes looks ugly. You might want to try and polish that: <br/>http://imgur.com/FecJ2Rk <br/>* Other traditional shmup features could also improve your game, like health pickups, gun powerups, flight powerups, more variation in enemy types, etc. <br/> <br/>When I was playing, after I survived for a while the enemies just stopped coming. I assume you know about this a bug and it exists because the game is unfinished?
Aug 30 01:01:00 11m 00s Taxi Space This is pretty great. There are a few typos that don't appear to be intentional, but it's still impressive that you were able to make the music, sounds, and graphics all by yourself and still have somewhat of a story included also.
Aug 30 01:25:00 24m 00s Connecting Worlds. I just want to say I followed you on Twitter after I played Double Hitler. That game is HILARIOUS. Great work. <br/> <br/>I really enjoyed the disorienting challenge of your entry, for the most part. Maneuvering the ship through the asteroid field and into the relays was pretty fun, once I knew where they were, but FINDING the relays was sometimes a little tedious, especially with little clues as to their general locations, and the confusion of distinguishing between relays I'd already serviced and new relays. <br/> <br/>Also, at one point I got stuck in the gravity of an asteroid because I forgot I could double the ship's thrust. (I realized this after dying and restarting.) My fault, maybe, but I thought I'd mention it. <br/> <br/>Great visuals, pretty good audio, and clever voice-over. Very impressive work, overall.
Aug 31 02:13:00 24h 48m Wallrun Dot Love This game is so damn hard. Good work on the particle effects/screenshake/game feel. It all comes together to make a great aesthetic despite the relatively simple assets. <br/> <br/>The music was fantastic as well.
Aug 31 02:37:00 24m 00s Intergalactic Telephone Spiders This game is fantastic. For some reason thinks the download link is malicious, so I had to download through Firefox.
Aug 31 02:45:00 8m 00s Afterlife Dance Party I really, really enjoyed this. Clever, funny, and well executed rhythm gameplay. Sometimes it seems like the spirits spawn in impossible-to-avoid configurations though, which is a little frustrating when you're in the flow of things.