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Feedback comments for LD30
slakhorn's games and stats for all events →
| Timestamp | Since previous | Game | slakhorn's comment |
|---|---|---|---|
| Aug 25 22:30:00 | Rebel Commander | 3/5, nice game but has a lot of flaws. <br/>The game doesn't tie into the theme at all. You could've saved with a good back story, but no. No introduction, no story, no menu. You're dropped straight into the action. <br/> <br/>Controls are what you'd expect of a RTS game. Scroll the mouse over the edges of the screen to move the camera, and click to move your units. <br/> <br/>Kinda suprised to see that the pathfinding kind of works... Sometimes units stack on top of each other, but most of the time, everything most in sync and that's cool. Also, you can walk on water in this game. <br/> <br/>This ain't solid gold but it is... er... solid. For what it is, and the amount of time you've had, it's not bad. A zoom or minimap would've been nice. | |
| Aug 26 11:56:00 | 13h 26m | Isles in the Sky | 2/5 <br/> <br/>The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess). <br/> <br/>The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way. <br/> <br/>What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat. <br/> <br/>There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch. <br/> <br/>Also, I got stuck between a 'shroom and wall in the 3rd section. |
| Aug 26 12:35:00 | 39m 00s | I cant believe its not another space game, but it is. - Connected Worlds | Brings back good memories of those old flash SHMUP games I used to make as a kid. |
| Aug 26 12:37:00 | 2m 00s | Jungle Cavern Exploration Game | A couple of in-depth fighting mechanics wouldn't have hurt. |
| Aug 26 12:38:00 | 1m 00s | Afterlife Dance Party | I found myself jumping to the beat more than to the ghosts, great work! |
| Aug 26 17:35:00 | 4h 57m | Tribe of the Giant | The tempo based movement got a bit tiresome and I ended up just spamming mouseclick, the graphics are great! |
| Aug 26 17:36:00 | 1m 00s | Ostrich: Just In Time | Whoever makes it further than the first couple obstacles deserves an award. |
| Aug 26 17:37:00 | 1m 00s | Contraband | Heisenberg of the early 70's? Sounds great! |
| Aug 26 17:38:00 | 1m 00s | Floating Connections | Gamebreaking bug when you teleport to a platform you can't continue from. |
| Aug 26 17:41:00 | 3m 00s | Boat/Mouth | Amazing graphics for such short time! Shame you didn't get to wrap everything up in time, would of have been a interesting thing to see finished. |
| Aug 26 17:44:00 | 3m 00s | Ethernet Quest | Love the idea of multitasking, too bad it wasn't used more. |
| Aug 26 17:49:00 | 5m 00s | Kate | Boring maze with music (very loud notes that are sustained for ~30 seconds each). A puzzle that's not explained at all. Wonky, overtly sensitive mouse controls. No thanks. |