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NightShadow0

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TimestampSince previousGameNightShadow0's comment
Aug 26 21:26:00 Sinister Aah this is absolutely gorgeous, such a pity it's so short. Nice work!
Aug 26 21:54:00 28m 00s Behind the Data This is quite interesting, very detailed worldbuilding. <br/>I like how it expands the clicker genre by having "active waiting", but i found looking even for just two symbols at the same time overwhelming, not sure if i'm just tired haha. <br/>Nice work! <br/> <br/>Also, there seems to be a bug once you get more than two bins: the third glyph type won't be collected, and once you advance to the fourth, the fourth type will increment the third bin instead.
Aug 27 21:36:00 23h 42m Heart Star Lovely as always. The mechanic is well executed, especially the piggybacking, will look forward to playing more levels :)
Aug 27 21:53:00 17m 00s Fluid Perspectives LOVE the music. Absolutely perfect use of the theme, right from the description in this page, and very clever level design. Not sure about the limited fields of vision though, they seem to mostly promote backtracking for no good gain. Great work!
Aug 28 21:49:00 23h 56m Trapped Between Worlds Perma-death is rough, i was having a pretty nice run but got impatient with the iron room boss and ended up rushing to my death, starting from scratch did not sound appealing at that point. <br/>Bit buggy at times, but the gameplay is nice, awesome music, and overall it's a solid entry, nice work!
Aug 29 23:10:00 25h 21m Join Us! The bullet warping mechanic is very interesting. The edges dragging you in caught me by surprise the first time, though; i suppose i should've read the instructions more closely. Nice work!
Aug 29 23:13:00 3m 00s Where's the Color? Solid first entry, the idea of multi-jump as a failsafe is interesting, as is designing around it. I ended up at an endless void, not sure if i lacked enough energy to make it through the whole thing or if i finished the game?
Aug 29 23:18:00 5m 00s Complement Chicky Technically impressive, though it feels a bit slow. Could use some level variety, and the final puzzle felt disconnected from the rest of the game, but nice work for the allotted time!