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jshaffer94247

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TimestampSince previousGamejshaffer94247's comment
Aug 26 04:38:00 Twinkle Nice puzzle game; I enjoyed it. Would be nice to know what level I was on and how many there are. I agree that I want to restart a level that I failed to do it right.
Aug 26 04:45:00 7m 00s Shadow of a Thought Really liked the theme -- something other than shooting evil aliens with spaceships. Same mechanics but a different experience. Nice!
Aug 26 05:17:00 32m 00s Fusebox I made it to day 6 but I'm still having trouble figuring out what I'm doing. I'd keep playing and learning if I had an on-screen legend of what things mean or some kind of integrated help to get me going. Neat idea so consider those if you keep going with it.
Aug 26 05:24:00 7m 00s Alone Together I like the basic idea. Very similar to Pixel Room (phone app) but with a few more rooms to escape. I admire your graphics budget -- smart thinking for a weekend event. :)
Aug 26 05:32:00 8m 00s HeShe Inspired by Edgar Allen Poe? Enjoyed music, graphics, and clear goal. Already frustrated at level 3, but I'd still come back to try again.
Aug 27 01:12:00 19h 40m ConnectTheWorlds I managed most of the planets in that first screen, but Clarence was problematic! Not all landings operated the same and I don't know why. Text is funny but hard to read because it is partially transparent and sometimes text overlays the "initiate landing" button. Overall, enjoyed playing and I'd be ready for it to have another level of complexity as soon as I can figure out if Clarence is a difficult one or a bug. :)
Aug 27 01:18:00 6m 00s Oval Opposites Worked fine for me with mouse and I made it to level 16. Music is relaxing, and I can see this being built out into a nice mobile game that falls under "Zen games". Reminded me of a simplified "Osmos".
Aug 27 02:13:00 55m 00s Love Craft I was having fun up until the level with get 8...but then it needed to mix it up (got bored). Kudos to you for the diversity. Liked the idea; I'd encourage you to keep working it after LD is over.
Aug 27 02:28:00 15m 00s Bridge to the Moon I made it to 0! Yeah, zero. But I had fun doing it; enjoyed the retro-feel graphics and the chill out music while casually shooting stuff and getting wiped out. Repeatedly had the "playing along and having fun" and suddenly "Game Over" showed up experience. Huh? I died? Again? I needed a good 2 minute start to figure out how to build things before I had to shoot back. Never did figure that out.
Aug 27 02:49:00 21m 00s Connect Similar Took me a few minutes to understand you were matching color and symbol and not tiny differences in the line thicknesses or anything (might have been a problem with the webplayer that was solved when I reloaded) Once I got that it was fun...until I hit level 14 and the top row was all bipolar devices and the bottom row was only IGFETs or some such (another EE, but I do CMOS :) Cute idea but might have a bug. (Yeah, I know, 48 hours and I'm surprised there's a bug?) Nice work. I agree that you need to explain how this fits the theme. (I'm thinking it does, but you didn't explain.)
Aug 27 03:06:00 17m 00s Heart Star I got stuck on level 5 or so but had a great time. Loved the graphic when your buddy falls! Nicely polished and I had not seen this mechanic. Nice job. Can I get it on my phone soon? :)
Aug 27 04:43:00 1h 37m Just an ordinary day (10UP edition) I enjoyed it and replayed to see how the alternate connections went. Nice little adventure!
Aug 27 04:51:00 8m 00s Super Alien Bro Cute, fun, and I died on those silly spikes several times. Still enjoyed it and would play again. So many games, so little time...
Aug 27 05:02:00 11m 00s Black Box Bandit Cute but randomness got in the way of my cleverness, and there were a number of times where the red dudes and I hit a Nash equilibrium chasing each other around a block. I need to be able to do something about that. Hmmm.
Aug 27 05:06:00 4m 00s Fract Interesting idea. I got my head wedged between two blocks because the body doesn't "rag doll". Managed to get out but watch out for that as you build it out.
Aug 27 05:12:00 6m 00s Spaceman Zoom Zoom Nice little game! Needs more variety as you build it out, but it's fun. My FOO strategy of flinging myself completely from side to side was still working after several minutes, so you might want to look at giving me more challenges and/or more reasons not to use that strategy forever. Nice job and cute graphics!
Aug 27 05:20:00 8m 00s WARBLE WORLDS Cute graphics but I could only teleport myself. (No teleporting of marbles.) Not sure what else there is to do or what my goal is, but i think you have a good start to go play with it and figure out what people find fun. I liked the connected mazes in 2 worlds.
Aug 27 05:39:00 19m 00s Interdependence: THE GAME Really enjoyed this, but it was too short for me to be sure that my choices mattered. Died quickly the first time after making thoughtful choices, replayed with violent choices and won. Hmm. I think that's the only part I didn't like. :) Nice little game.
Aug 27 05:44:00 5m 00s World x Sync Had to reload the page to get it to start. Interesting idea. Only had time for one level?? (Yeah, I know why...) I like the idea and hope you'll keep going.
Aug 27 05:53:00 9m 00s Connected Worlds Airlines Unity player games are all requiring reloads to get them running. 750P on the first try, 800P on the second, but I have no idea what that means. Interesting graph game.
Aug 28 04:09:00 22h 16m Captain Spelunker I really liked the music! Not the best recording, but it really made the game more fun. I died a good 10 times trying to get through the first part but it was the music that kept me going. This is kind of a Flappy Bird kind of game, and I hated Flappy Bird. I liked your game a lot better! :)
Aug 28 04:57:00 48m 00s Ink Motes My favorite so far. I'm stuck on level 18 and have to sleep. Darn sleep. The background track gets very annoying after playing for a long time; consider swapping for something zen-like. The chirpy motes are cute.
Sep 3 20:22:00 159h 25m Love Knows No Boundaries, No Distance I solved it pretty quickly but didn't know why (random lucky solve). Next version needs more levels and indicators. Nice idea.