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dungeonsoffear's games and stats for all events →
| Timestamp | Since previous | Game | dungeonsoffear's comment |
|---|---|---|---|
| Aug 25 13:19:00 | Back and forth | I got an exception (running windows 8.1): <br/> <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: BackAndForthImage.png <br/> at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140) <br/> at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64) <br/> at com.badlogic.gdx.graphics.Texture.load(Texture.java:130) <br/> at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121) <br/> at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100) <br/> at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92) <br/> at com.ccglp.backnforth.IntroScreen.show(IntroScreen.java:41) <br/> at com.badlogic.gdx.Game.setScreen(Game.java:61) <br/> at com.ccglp.backnforth.Main_Handler.create(Main_Handler.java:11) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) <br/>Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: BackAndForthImage.png (Internal) <br/> at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136) <br/> at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220) <br/> at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) <br/> ... 10 more | |
| Aug 25 13:27:00 | 8m 00s | WARBLE WORLDS | Pretty cool game, is the goal to get all of the orange marbles to the orange world and blue to the blue world? Because if so, how do you get the very first marble, in a corner, to the other world, as the space is occupied by another marble and you cannot move it? |
| Aug 25 13:36:00 | 9m 00s | MMO God | Idle games are a very interesting concept to me, it's pretty cool. Played it way longer than I should have. |
| Aug 25 13:44:00 | 8m 00s | The Quest For The Missing Baby | Like most of the commenters, graphics and sound were very good. Fit the theme well. If you flush this out into a full game (which you should) it would be interesting to see how you handle the collisions when switching worlds; should present an interesting challenge. |