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christopf's games and stats for all events →
| Timestamp | Since previous | Game | christopf's comment |
|---|---|---|---|
| Aug 26 19:52:00 | The Lion's Song | first i didn't manage to get it on any bigger resolution and was bored really fast. but as i tried it again i found out how to resize and got more captured by it. <br/>the illustration are very nice and your sound design is gorgeous. made the most of its mood for me. also you captured the mood in generally very good (what made the kind of bored feeling in the first place). with every phonecall life came into game. i'm glad i play it to the end, thank you! | |
| Aug 27 19:46:00 | 23h 54m | split world | haha, i like your commentary at the end. indeed its playing more like a tutorial level but it already works. maybe some moving entities could make it somehow more difficult? |
| Aug 27 19:57:00 | 11m 00s | Boulevard of Broken Themes | quite good way to handle that situation :) |
| Aug 28 11:24:00 | 15h 27m | A Darker World | i agree on the comments above, that the idea is interesting, but the state of the game isn't enjoyable to this state. +1 for the creatures looking cool |
| Aug 28 11:33:00 | 9m 00s | Lady Lyla | word <br/> <br/>like how you got the story told in such a minimalistic style and still capturing the mood. |
| Aug 28 14:34:00 | 3h 01m | Super Shaker X | its good to play but you hit the theme not on bullseye. would love to see more story implemented in this |
| Sep 2 10:02:00 | 115h 28m | Troll Away | wow, i just can watch the youtube video but it looks impressive and very special. congratulations. wish you could luck if you are going to make this a full game |
| Sep 9 12:30:00 | 170h 28m | FACED | great entry, found out through robert's blogpost about leveldesign. |