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Devtactics

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TimestampSince previousGameDevtactics's comment
Aug 26 06:07:00 To The Stars Great, now I feel lonely! Nice pacing.
Aug 26 06:25:00 18m 00s Space Traffic Controller Very nice! The drawn paths work really well. At first I thought the music was overly melancholy, but it seemed fitting once my ships started crashing into things. <br/>A proximity alert of some sort would be a welcome addition, along with a x1.5 speed. :)
Aug 26 06:47:00 22m 00s The Garden Nice job! A pause button would be great -- I didn't want to stop playing but needed to step away for a while. Once the cats went extinct I just gave up.
Aug 26 08:47:00 2h 00m FACED Lots of nice touches in this one! I'm impressed that you were able to code it *and* come up with a decent set of puzzles all within the timeframe.
Aug 26 09:09:00 22m 00s SpaceCorp Well, I didn't quite hit a million credits. My company went bankrupt when I tried to branch out too quickly. :) <br/>I liked the names for ships/planets/goods.. The game was pretty easy to figure out except for the itinerary -- it wasn't clear at first that telling ships to buy the local product actually meant buying the local product *from the planet you're planning on flying to*. It might be more intuitive to place buy &amp; sell orders once you've reached the planet. Oh, and I kept wishing the fleet window would stay open. :) <br/>Overall, very nice!
Aug 26 09:31:00 22m 00s On the edge of Earth: 5000 "I'm Commander Shepard, and this is my favourite game on the Citadel." <br/> <br/>Thoroughly enjoyed this one. Very impressive!
Aug 26 10:41:00 1h 10m Pogo the Universe Happy trails! Nice job. :) <br/> <br/>I like the fact that you've come up with a different look for space instead of just making it boring black.
Aug 26 11:48:00 1h 07m Deconstructiclicker Doesn't seem to work in IE11 (once the first mob dies, nothing else happens). Works fine in Chrome though. <br/> <br/>Ah, finally got my first Reaction Chamber while typing this. Must go back and click some more! :)
Aug 27 01:33:00 13h 45m Fire ze Missiles! Really good! Kudos for making it multiplayer despite the tight timeline of the jam.
Aug 27 02:36:00 1h 03m The SwitchBoard Nice!
Aug 27 02:47:00 11m 00s Elyseus Liked this one a lot!
Aug 27 03:02:00 15m 00s The Veiled World Games like this make my fingertips sweat. The text was hard to read when playing full-screen, but otherwise a very solid entry!
Aug 27 03:23:00 21m 00s Computer, Open That Door! Excellent! It was confusing at first because it wasn't clear that some machines aren't ready at the beginning. You can still highlight them on the ship but it's hard to tell if anything should be happening when you click on them. Maybe the icons need a more distinct ONLINE vs OFFLINE appearance. <br/> <br/>Other than that, it was great! Filled with lots of nice touches.
Aug 28 01:11:00 21h 48m Soulmates Nicely done! :)
Aug 28 05:49:00 4h 38m Dangerous Trade Routes Pretty cool! I liked the little sprites, and the mousewheel was a good choice for selecting resource amounts. I played the web version and I'm not convinced the resources were making it to other towns... Either they were being used up instantly or something went wrong. <br/> <br/>Thumbs up for randomized maps!
Aug 29 01:13:00 19h 24m World Lord Nice job! I think the green grass tiles turned out really well. Don't worry about the short length -- keeping your scope under control and finishing the game is better than biting off more than you can chew. :)
Aug 29 01:21:00 8m 00s Incantation Very nice! I liked the way the mechanics were introduced gradually, and without being spoonfed.