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Feedback comments for LD29
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| Timestamp | Since previous | Game | vexille's comment |
|---|---|---|---|
| Apr 29 03:00:00 | Crazy Diver | Confusing controls! | |
| Apr 29 04:50:00 | 1h 50m | Lost in Mine | Awesome lighting effects! <br/> <br/>Took me a while to figure out you had to double click in the main menu. I thought my clicks just weren't being registered. <br/> <br/>Also it feels kinda cheap that you can't see very far ahead (too zoomed in) but you move so fast that you have to walk in little bursts. |
| Apr 29 04:53:00 | 3m 00s | From the Under | Feels weird that everythings hits from so far away! The beetle has crazy range. <br/> <br/>Cool idea though, and very cool looking too! |
| Apr 29 05:06:00 | 13m 00s | Fall From Outer Space | Oh man, this is game is awesome! It just takes too long to really start. The initial calm part is very well done and adds a lot to the atmosphere, but after you've seen it once, you want to die and get right back to try again! |
| Apr 29 16:58:00 | 11h 52m | Kraken Pool Party | Very cool! I just wish you could move the tentacles faster. Also that it had more stuff coming in for you to destroy (or at least that they were faster), you end up spending a lot of time waiting for stuff to come in reach. |
| Apr 29 17:04:00 | 6m 00s | Hero Arcade Edition | I love the music! Reminds me of battletoads! <br/> <br/>To add to what a lot of people are saying, this really should have controller support! At the very least, you should be able to shoot in more than 8 directions when using the keyboard. Like if you're shooting right and you press up, your aim gradually moves towards up instead of instantly. Or mouse support! <br/> <br/>Also the dash felt kinda unnecessary, since you're already flying and all. <br/> <br/>All in all, very cool! |
| Apr 29 17:08:00 | 4m 00s | Mine Story | Awesome music, it really adds a jazzy feel to the atmosphere! I was kinda annoyed that you lose the ability to walk diagonally when you pick up the movement speed upgrade. |
| Apr 29 17:39:00 | 31m 00s | The Valley Rule | Wow, very cool game, beautiful graphics and music! Very polished too! It's very light in regards to the actual theme, but it's still very well made. <br/> <br/>Just a couple nitpicky things: the "water" thing being white doesn't hint you too well that it's deadly if you fall in it. Also it would be cool to have the game save after you pick a power-up. |
| Apr 29 23:30:00 | 5h 51m | In the Lair of a Basilisk | Very nice atmosphere, the sound made the basilisk extra creepy. I guess the main complaint I got is with the control system, it's very strange. I get that you went for an oldschool Eye of the Beholder feel, but I feel this would be much better with regular WASD strafing and mouselook. |
| Apr 29 23:42:00 | 12m 00s | A boy and his Hellworm | Very cool stuff! It would be cool to have a bit more feedback when you get hit. Also in the title screen it says arrow keys + x to play, took me a while to figure out you could jump too! |
| Apr 29 23:57:00 | 15m 00s | De Profundis | Gorgeous graphics and excellent sound design! It's hard to understand the yellow bar, though. It depletes when you use the sonar, when you get hit but also depletes over time, so that was kinda weird. <br/> <br/>Also I think I noticed a small but that the sonar doesn't push the monsters away, rather it just makes them change direction. So if you accidently hit one that was moving away from you, it will move towards you. |
| Apr 30 00:14:00 | 17m 00s | Beneath The Memories | Loved the narration! |
| Apr 30 01:28:00 | 1h 14m | Under Earth | Very cool, too bad it's so short! Also I found it weird that you can't kill the shield guys with the drill, even when you hit them in the back. If fact hitting them in the bad with the drill just makes them move towards you! |
| Apr 30 03:59:00 | 2h 31m | Das Freaking Fish Vs The Flying Octopus Army | Awesome, I love it! I think you should really have some idea of where the shots are up there when you're ~beneath the surface~, otherwise there's a lot of guessing involved. <br/> <br/>Also feels like the jump really should be more precise. Instead of just adding force to the fish every time you press the jump button, the current velocity of its body should be set to zero, so that the jump has always the same strength. <br/> <br/>Otherwise pretty awesome! |
| Apr 30 16:56:00 | 12h 57m | Flipper | I got 13k! I love the atmosphere, very pretty indeed. <br/> <br/>When you go too far to the right the ocean just ends, though. Also if you start swimming to the left, front flips become backflips and vice versa. |
| Apr 30 17:07:00 | 11m 00s | Harvest Doom | Really awesome! Great twist on the tower defense formula. Only thing I found strange was that the range for each plant only works for when you click it, otherwise they just shoot directly downwards. <br/> <br/>Parabens galera! |
| Apr 30 23:26:00 | 6h 19m | The Fields | The rabbits move too slow! When you die you already have to wait a long time to regain control, and when you do you'll probably take a long time to get back to where you were. <br/> <br/>Other than that, really cool idea! Super gorgeous graphics too, top notch! |
| May 3 23:13:00 | 71h 47m | Wriggle Worm | Snake reinvented, nice! |
| May 4 16:12:00 | 16h 59m | Mask | At first I thought all I needed to do was leave the smiley mask on and the game would win itself, but I underestimated the power of tridimentionality! <br/> <br/>I think the message would be clearer to the player if you could only rotate the mask in discrete intervals, in such a way that the player couldn't think that they could be effectively with one active mask at the time (which would break the game, if you could leave the sad mask off all the time.) <br/> <br/>Very cool idea though! The mood in general is great, very innovative too! |