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Feedback comments for LD29
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| Timestamp | Since previous | Game | v_n_j's comment |
|---|---|---|---|
| Apr 29 16:10:00 | Sewer Rat Racer | Good graphics, but there is in fact nothing to do. Making race somehow more dynamic would be great. | |
| Apr 29 16:59:00 | 49m 00s | Kitsuni | Amazing art, puzzles, sounds, everything is so amazing! <br/>Just water sometimes looks a little bit weird imho. |
| Apr 29 20:16:00 | 3h 17m | Upside Down | Just awesome! Especially the last level :D Too big difference in difficulty between last level and others, though. I spend few minutes trying to figure out what to do. Yet that was fun! |
| Apr 30 07:57:00 | 11h 41m | SweepyMines | It definetly needs some challenge :) <br/>And it seems there is a bug - when i step on the goal square i get message "you died" |
| Apr 30 08:25:00 | 28m 00s | Wormhunter | Windows version doesn't run at all for me :( Did you build it x86_64? |
| Apr 30 09:03:00 | 38m 00s | Worm Quest | Nice game, but it seems there is no way to pass second ant except maybe moving as fast as you can before it reaches you. Maybe I just don't see a way. <br/> <br/>And there is somethng wrong with the way game restarts after dying. Collected letters don't reset, and other weird things happen. <br/> <br/>By the way, doesn't that worm moving sound comes from Worms series? :) |
| Apr 30 10:08:00 | 1h 05m | Drip | Awesome ambiance and cool puzzles. Audio is great in general, but some tracks seems a bit off-key. <br/> <br/>Controls and clipping issues are annoying in some places. And game feels laggy sometimes. <br/> <br/>Good job anyway! |
| Apr 30 19:23:00 | 9h 15m | Pearl Diver | Even though this procedural-generated plants and fishes look a bit weird, they still look good and set the right mood. It feels awesome when you swin around and then shadow of a giant fish falls upon you :) <br/> <br/>Just a thought about fishes - they look bulky and i don't think they need so many polygons. More shape, less polygons - they will look better imho. |
| May 1 09:11:00 | 13h 48m | Through Shadows | Great job! But where have my estus flasks and rolls gone? :D <br/> <br/>I hope you'd improve mechanics and fix small bugs later, i'd really like to see it more polished. <br/> <br/>Just some bugs to mention: red orbs don't seem to do anything most of the time, white orbs are just overwhelming and killed me after i killed the boss :) and boss can escape through the fence. |
| May 1 16:08:00 | 6h 57m | Switcher | At first I thought it was fun. But then I found that when you get too close to crowd you can clip one of runners and take him sliding with you, taking huge amount of damage =/ Maybe it's just me and no one else have trouble with this, but for me that bug (I believe it's a bug, and not intended) ruins the game completely. |
| May 2 08:57:00 | 16h 49m | NOPE | Absolutely the best in humor for me :) |
| May 2 14:42:00 | 5h 45m | Duelo | Good puzzles, you did great job! <br/> <br/>But there are some interesting oversights worth mentioning. <br/> <br/>First of all, game have some problems with WinXP(that's not the issue, just part of the story) - it crashes when you enter the middle door. So I entered the left door, not knowing about shift mechanics... and I managed to pass it :) The Mirror Guy doesn't reset his position after The Normal Guy's death(and vice versa), so I easily moved him down from his platform. Then comes the tricky part. When you move and jump, The Mirror Guy bumps his head into the ceiling and stops or just slows down, but The Normal Guy is still moving, so distance between them grows. So I passed this level that weird way. Only then I decided to read comments and discovered about shift mechanics :) <br/> <br/>But more than this, then I tried to go through all levels without using shift, and yeah, you can do it :) |
| May 7 18:37:00 | 123h 55m | One more day | That voxel sand is awesome! I wish there were holes in the sand after you dig, but i believe that's a part of what you have cutted. |