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rpgwhitelock

Feedback comments for LD29

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TimestampSince previousGamerpgwhitelock's comment
Apr 29 17:22:00 Dive Nice complete feeling. Good atmosphere!
Apr 29 17:30:00 8m 00s The Sea Has No Claim Much potential in this. Bit confusing at the moment and it took me a while to find my first wreck, but it is a satisfying process! Like the visual aesthetic and audio design, not so keen on music which feels a little incongruous.
Apr 29 17:50:00 20m 00s Ocean RESCUE The sea creature is very effective! Could definitely be faster paced overall and would really benefit from some added atmosphere via sound. I found myself wanting a radar to get a hint of where survivors are, and to get home too.
Apr 29 17:55:00 5m 00s I Contemplated the Sun of Limbo Compelling environment and audio with a strong visual style. Worth expanding on.
Apr 29 19:55:00 2h 00m our god lives underground Really good. I think the noise/static effect is overplayed in LD, but you it had a nice contrast against the silence underground. Dante in miniature! Top down Gustave Dore.
Apr 29 20:55:00 1h 00m The bunker game Enjoyed a Dark Room, so keen to see more of this. Keep it up.
Apr 29 21:05:00 10m 00s God Hunter Very well put together. For an update I would like to have more meaningful choices to make. Perhaps if I could see what to click on next I could weight up the risks/trades involved. DesktopDungeons is a good ref.
Apr 29 21:19:00 14m 00s Under Google Didn't know what to do. But the setup felt like a cross between the IT Crowd and Half Life. Brilliant. :)
Apr 29 21:26:00 7m 00s pod Very nice! Great ambience and a world you can interact with.
Apr 30 23:40:00 26h 14m The world beneath Really nice. I often hit an exit. I wonder what a better way of providing end points would be? Maybe a sight or event that left you satisfied and happy to turn around?