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pandavigoureux

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TimestampSince previousGamepandavigoureux's comment
Apr 28 09:31:00 Army of Gnone Great job. But I'm stuck at the third or fourth screen, when you have 4 gnomes. Too bad I won't see the end.
Apr 28 10:04:00 33m 00s Surface Come Level 3 is a bitch !
Apr 28 11:20:00 1h 16m Mine Story Good game. But clicking 4 times on each rock made me give up at B5. Maybe I didn't find the power up to enhance the drill power. <br/>This also lowered my audio rating since you hear the drill sound all the time, although the theme is great.
Apr 29 08:46:00 21h 26m Dark Moles! Nice graphics. If I could give an advice, you should think about mapping the arrows for moving next time, because AZERTY players also exist :)
Apr 29 09:12:00 26m 00s DEEP SEA FREEDIVER Haha I liked when the player dove in the sea. That surprised me. <br/>PS : I totally suck at that game.
Apr 29 14:16:00 5h 04m Ant World Nice concept.
Apr 29 20:35:00 6h 19m deep down Nice shmup. I would have expected the torpedos to be launched in the direction of the submarine ( not always horizontally ). Is that a choice?
Apr 30 08:09:00 11h 34m Beneath The Memories Nice narration. This seems to lack some kind of challenge though (enemies?), but I'm being picky for a 48h compo :). Good work
Apr 30 13:29:00 5h 20m Sharks VS Jets Fingeance That was fun but difficult to play. Made me think of "Mega Shark VS Giant Octopus"
May 2 08:03:00 42h 34m Fistula Foragers Interesting interpretation of theme. As for the game, well, first I hate the gameplay to move the player :( It's personal and I have seen it in a lot of phaser game ( I think there's an example with that type of control/physics , that may be why ). Other than that the idea is fine. <br/>Maybe making the edges harmful would have been an idea, because here I didn't really understood why I died, or what I could have done to go further. <br/>Sorry for the long comment. Cheers.
May 2 09:43:00 1h 40m Under the Safes Are you using a pool of objects? This may be the cause of the lag. <br/>Also you may want to set your body as a sensor, so the player won't seem to enter in the ground when hit from above ( you don't need physical collision in the game ). <br/>Good for a first try
May 2 10:51:00 1h 08m Dr. Brainwire Nice concept, though it's really too long to watch the red signal spreading, especially when you notice you've just made an error :) <br/>For some spiders, we can't tell which wire they're on <br/>Good game overall