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Feedback comments for LD29
pandavigoureux's games and stats for all events →
| Timestamp | Since previous | Game | pandavigoureux's comment |
|---|---|---|---|
| Apr 28 09:31:00 | Army of Gnone | Great job. But I'm stuck at the third or fourth screen, when you have 4 gnomes. Too bad I won't see the end. | |
| Apr 28 10:04:00 | 33m 00s | Surface Come | Level 3 is a bitch ! |
| Apr 28 11:20:00 | 1h 16m | Mine Story | Good game. But clicking 4 times on each rock made me give up at B5. Maybe I didn't find the power up to enhance the drill power. <br/>This also lowered my audio rating since you hear the drill sound all the time, although the theme is great. |
| Apr 29 08:46:00 | 21h 26m | Dark Moles! | Nice graphics. If I could give an advice, you should think about mapping the arrows for moving next time, because AZERTY players also exist :) |
| Apr 29 09:12:00 | 26m 00s | DEEP SEA FREEDIVER | Haha I liked when the player dove in the sea. That surprised me. <br/>PS : I totally suck at that game. |
| Apr 29 14:16:00 | 5h 04m | Ant World | Nice concept. |
| Apr 29 20:35:00 | 6h 19m | deep down | Nice shmup. I would have expected the torpedos to be launched in the direction of the submarine ( not always horizontally ). Is that a choice? |
| Apr 30 08:09:00 | 11h 34m | Beneath The Memories | Nice narration. This seems to lack some kind of challenge though (enemies?), but I'm being picky for a 48h compo :). Good work |
| Apr 30 13:29:00 | 5h 20m | Sharks VS Jets Fingeance | That was fun but difficult to play. Made me think of "Mega Shark VS Giant Octopus" |
| May 2 08:03:00 | 42h 34m | Fistula Foragers | Interesting interpretation of theme. As for the game, well, first I hate the gameplay to move the player :( It's personal and I have seen it in a lot of phaser game ( I think there's an example with that type of control/physics , that may be why ). Other than that the idea is fine. <br/>Maybe making the edges harmful would have been an idea, because here I didn't really understood why I died, or what I could have done to go further. <br/>Sorry for the long comment. Cheers. |
| May 2 09:43:00 | 1h 40m | Under the Safes | Are you using a pool of objects? This may be the cause of the lag. <br/>Also you may want to set your body as a sensor, so the player won't seem to enter in the ground when hit from above ( you don't need physical collision in the game ). <br/>Good for a first try |
| May 2 10:51:00 | 1h 08m | Dr. Brainwire | Nice concept, though it's really too long to watch the red signal spreading, especially when you notice you've just made an error :) <br/>For some spiders, we can't tell which wire they're on <br/>Good game overall |