Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → ocmu
Feedback comments for LD29
ocmu's games and stats for all events →
| Timestamp | Since previous | Game | ocmu's comment |
|---|---|---|---|
| Apr 29 20:37:00 | Aeronautical | Cool game, great work | |
| May 1 01:41:00 | 29h 04m | Kraken Unchained | Really like the visuals and music. Control and gameplay was really straight forward. Nice work |
| May 1 01:47:00 | 6m 00s | Caeruleo | Hey, cool idea, but missing some key components. Definitely need a way to quit/restart the game. The timer seems to countdown exponentially, rather than at a fixed rate. It was very hard to see or understand what to do. The 'seeing with radar' is a good idea, but needs to be developed visually a bit more. |
| May 1 02:01:00 | 14m 00s | Masquerade | Really nice mood and music. I wish there were more story paths to explore (obviously that would have been time consuming, though : ). Overall, really creative! |
| May 1 02:14:00 | 13m 00s | Drill Diver | I really liked your art design and some of the more complex enemy concepts. The controls really needed to be more fluid for a platformer though. And one-hit-death is pretty unforgiving : ) |
| May 1 02:31:00 | 17m 00s | Shells | Fantastic game. absolutely great for such a short experience. To nitpic, i wish you could adjust the height of jumps for some of the spike areas -- so if you held jump longer you could jump a little higher, or depressed it quicker for a short jump. I love the changing shapes though. Brilliant effort! |
| May 1 02:36:00 | 5m 00s | The Guy Who Fights Underground Monsters | Ack, couldn't find a way to get that middle monster : ) I liked the high jump the most. Surprising for the scale of the game/character. Nice animations, too. I wish there was more to explore, though. |
| May 1 02:40:00 | 4m 00s | Going Down | Extra points for quirkiness. I liked the odd sound effects and art style the most. I wish there were more play mechanics, though : ) Keep that up for your next game! |
| May 1 02:58:00 | 18m 00s | Underground City Defender | I really enjoyed this. It took a lot of trial and error to learn how to survive the first couple waves (is it possible to beat wave 3??), but I found it really easy to control and fun to upgrade. It'd be nice if more resources spawned : ) <br/> <br/>Decent art, and pretty good music to boot. I like the hotkey setup and ability to do mouse control as well. Great job overall! |
| May 1 03:20:00 | 22m 00s | Firefly | Cool effects. To enhance the 'meditative' theme, I would have liked to have a more mellow, seamless transition from one stage to the next. Cool idea though, and well executed. |
| May 14 04:35:00 | 313h 15m | Kill or Kill | fun mechanic, controls were floaty but loved the concept |