Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → dj_pale
Feedback comments for LD29
dj_pale's games and stats for all events →
| Timestamp | Since previous | Game | dj_pale's comment |
|---|---|---|---|
| Apr 29 10:12:00 | Beneath the... hey, look, shiny things! | Nailed the basic platformer basics. Would have been nice withm some level progression since it is a lot to collect. Also, got stuck at some point near the LD29 signature and could not get up again. | |
| Apr 29 13:04:00 | 2h 52m | Bloody Barry | Easy to get "in" to the concept, but the difficulty scaling was a bit off. I got hit by a very fast virus at the very beginning of the game :) |
| Apr 29 13:13:00 | 9m 00s | Deep Blue Surface | Nice pixel art! As other have pointed out, should be allowed to dive faster to speed up the pace of the game. |
| Apr 29 16:24:00 | 3h 11m | I am a Mole | Nice execution! Consistent art style and a fun story to wrap it up. Good work! |
| Apr 29 16:31:00 | 7m 00s | Interstellar Customs Inspector | Nice idea and music. Missing difficulty scaling, first items are quite hard. Maybe ease off the time penalties for the first x items? |
| Apr 29 16:39:00 | 8m 00s | Angelic Hearsay | Nice for short development time, but hard to understand. |
| Apr 29 16:44:00 | 5m 00s | Hollow Planet | Nice work, feels quite polished due to innovate mechanics and proper level design! Level design is one of the tricky things on LD, IMHO. Small pickings would be that sometimes the drilling is too "sensitive", and the hitbox on the enemies are a bit big. |
| Apr 29 16:52:00 | 8m 00s | They Lurk Beneath | Very nice gfx and music. Kept attention long enough to fight the city. Was a bit hard :) |
| Apr 29 16:54:00 | 2m 00s | A Root's Tale | Graphics was good, but the controls felt a bit off. |
| Apr 29 16:57:00 | 3m 00s | Under My Bed | Very nice concept, music and art, but a little rough difficulty scale and simple gameplay. |
| Apr 29 18:16:00 | 1h 19m | Space Diggers | Great concept! Hats off for artwork and music. The enemies are a bit easy / boring. With harder enemies, $ spending for upgrades (auto-defense, hazop-suite, better tools etc. etc.) this has great potential! |
| Apr 29 21:25:00 | 3h 09m | Dynamole | Nice mood, a little hard in the beginning. |
| May 5 16:10:00 | 138h 45m | Treasure! | Missed some elements to make it more meaningful. Also, the digs look stretched on Chrome with 1920x1080 on Mac OS X, not quadratic as in the screenshot. |
| May 5 16:19:00 | 9m 00s | Cthulus are Beneath the Surface | Missing difficult scaling (diffucult to master in a short game jam). Audio seemed random-generated and a bit repetitive :) Other than that, a decent job. Did not test multiplayer, but impressive if it works! |
| May 5 16:48:00 | 29m 00s | Beneath the surface of colorful bricks | Overall good work. A bit confused by the colors and the fact that you could expand the pieces. Good soundtrack, feels like a good start. Could also think about difficulty scaling. |
| May 5 16:54:00 | 6m 00s | Skin | Nice idea, could do with a little polish and more interesting levels. |
| May 5 17:00:00 | 6m 00s | Seamless | As others stated: Good graphics and mood, but I get stuck and do not know what to do further. Camera instabilities, loss and animation errors also contribute to a bit glitchy feel. |
| May 5 17:04:00 | 4m 00s | Beneath The Surface | Small issues with collisions, sound gets annoying (do not replay if sound is already playing for example). Could be a nice start. |
| May 5 17:12:00 | 8m 00s | Jungle Noir | Very nice storytelling - would have loved more puzzles. But looks like the start of some adventure-games ;) |
| May 5 17:22:00 | 10m 00s | DeepStep | Very nice idea! Seemed like the tick became out of synch after a while. Also, would be nice to add some more feedback, also before transitioning. |
| May 6 10:47:00 | 17h 25m | Hot Diggity | One of the best games I've played so far! Very nice. Impressive amount of polish, good difficulty scaling, even an GUI and upgrade system. Thanks for providing the source! |
| May 6 22:44:00 | 11h 57m | Souvenirs | Nice mood and very nice audio! Felt quite linear and there were no extensive gameplay elements. Would liked some graph or similar to show the path that you chose and how it affected happiness for example. |