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darke_shard

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TimestampSince previousGamedarke_shard's comment
May 6 08:24:00 Frack You I like the concept! A pipe-based puzzle system with some environmental effects sounds like something that can be (ahhah) refined into something amazing. I'm especially impressed with the HTML5 coding. :D
May 6 08:36:00 12m 00s SUPER ROBO GARDEN ARENA Yay, a maze game with combat! :D I love these things. It's a good build for the 48 hour compo, but I hope to see this polished even more. :) My observations: 1. controls could be tighter, and 2. err, I don't see how it relates to "beneath the surface" except for the enemies popping up. Not that the last bit matters if you intend to port this game. :D
May 6 08:45:00 9m 00s Digging up Daisy Hahaha, so that's what's hidden beneath the surface! Can I say that A. the art is the best thing of this game and B. I love the sonar mechanic? The fact it's a risk-reward decision every time I use it is fantastic. This is a great Jam game, but good gravy, the repetition of the music drove me insane, I'm sorry.
May 6 08:50:00 5m 00s Magma Wow, I thought this was just a simple blast'em game with an annoying timing mechanic until I realised the population fluctuated based on the airplanes. There's more depth here than I realised, no pun intended! The music and the graphics really set the mood to this game.
May 6 09:05:00 15m 00s Sail I'm getting serious Zelda: Wind Waker vibes from this game, and that's awesome! I love the visuals, I love the environment and, wait, did you put in a "maze island" in there? Hahaha, more please! My only recommendations: 1. the music is too tinny for something so grand and relaxing, and 2. the ability to move the camera would've been a nice bonus. Holy cheese, if you did something this good for a 48 hour compo, what'd you do when you actually have time to port it?
May 6 09:22:00 17m 00s The Valley Rule You created a good Metroidvania-styled exploration game with excellent graphics and a haunting soundtrack in only 72 hours? Holy crap, port this out! I really have nothing more constructive to say because this game is already hitting all the right notes.
May 6 09:27:00 5m 00s Sword and Shovelry This is a nice entry; I really dig (hehe) the old Gameboy graphics. :D I think the only thing missing from this game is in-game context and explanation; my experience only got better once I realised that the off-screen arrows were for and the purpose of the shells.
May 6 09:41:00 14m 00s ScubaBear Hahaha, how is this not more famous? Scubabear, you should be the poster boy (poster bear?) for LD29! <br/> <br/>I'm sorry that I don't have anything constructive to add; as it is, the game feels more like a fully polished indie game that should be on Steam instead of a 72 hour jam entry. <br/> <br/>Also, from a web dev's perspective: you coded this in HTML5? HARDCORE.
May 6 09:48:00 7m 00s Dig Hard This game really lives up to both parts of its name - there's digging, and it's goddamn hard! AWESOME. <br/> <br/>The bizarre humour of this game is a perfect topping to its fast-paced, explosive, everything-dies gameplay. <br/> <br/>Also, I find it hard to articulate exactly why, but I found that the inclusion of gender choice at the start of the game to be a very welcome touch. I'm surprised more games don't make inclusions like that.
May 6 09:52:00 4m 00s Diamond Diggers I have to give credit to this game - it's the first one I've seen in LD29 that allows for 2P competitive gameplay. :)
May 6 10:06:00 14m 00s Beneath the City A turn-based puzzle/stealth game with some DNA of the original Thief? This is by far one of the most unique games I've seen for LD29! <br/> <br/>I love how your stealth mechanics work, and the whole idea of twisting it into a turn-based puzzle system is truly inspired. Will this be ported into a full game? Please say yes.
May 6 10:13:00 7m 00s Evolve Sebastian lied - under the sea ain't as magical as he claimed it'd be! But wow, this entry has some of the best visuals I've seen in LD29. <br/> <br/>That said, if/when you port this into a full game, may I request a checkpoint system? I love exploring the dangerous depths, but the threat of death and failure's too steep (i.e. reset to zero) for the kind of game that should encourage exploration.