Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → CMaster
Feedback comments for LD29
CMaster's games and stats for all events →
| Timestamp | Since previous | Game | CMaster's comment |
|---|---|---|---|
| Apr 29 20:43:00 | Beneath the Surface, Drillsnake | Works pretty well, if low on excitement. | |
| Apr 29 20:53:00 | 10m 00s | Enceladus | Works pretty well. Really needs something a but more exciting to discover. |
| Apr 29 20:56:00 | 3m 00s | Ice Fishing Mystery | Oh god it eats processor time. |
| Apr 29 21:02:00 | 6m 00s | Ben Eath the Surf Ace | That's prtty damn cool, though motion controls are wonky as ever. |
| Apr 29 21:07:00 | 5m 00s | Mars Station 23 | It's not very clear that you need to walk off to the left to go to the rooms. <br/> <br/>Also, replay hung on first conversation, not sure why. <br/> <br/>Nicely animated though. |
| Apr 29 21:42:00 | 35m 00s | Rats Under My Skin | That was really cool. <br/> <br/>Be made a lot neater if the mouse was locked to the game. |
| Apr 29 22:21:00 | 39m 00s | Showdown at the O.K. Coral | Foolish mortal fish! You are no match for (minature) giant enemy crab! |
| May 4 11:05:00 | 108h 44m | Back To the Surface | I liked the concept, but it needed some ore context to really make it work. A clip of the game being played before hand and the fall down the hole. fallen enemies and lost powerups dotted around. That sort of thing. |
| May 4 11:08:00 | 3m 00s | Whack-A-Burster | Kinda funny. <br/>Shame it tends to lock up. <br/> <br/>Guessing most of the graphics are pulled from elsewhere? |
| May 4 11:15:00 | 7m 00s | Angler: Beneath the Surface | Haha, that's great work. The movement is a bit odd, and not to sure about M1 to move all around, but it was entertaiing and unusal. The shark didn't really seem to be much of a threat though, and how come the Jellyfish electrocuted? |
| May 4 11:34:00 | 19m 00s | Beneath The Lab | Pretty neat game, could have done without the attempt to rip-off GLADDOS though. Also, took me a while to realise how the two buttons were linked. |
| May 4 11:37:00 | 3m 00s | Beneath The Surface | Pretty decent graphics and sound for 48 hours of work. <br/> <br/>Lack of checkpoints quickly made me give up though. |
| May 4 11:40:00 | 3m 00s | Mount! | I was just able to move off the right of the screen and avoid everything that way. Could do with more interesting shapes I think, but is engaging enough already (and guitar string sounds were nice) |
| May 4 11:48:00 | 8m 00s | Kill or Kill | Nice work. <br/>Not having to go back to the start for every time you are shot from off screen would be great though. <br/>The combo of graphics, music and game for 48 hours work from scratch is pretty great. <br/> <br/>The waypoint arrow didn't work for me on the "take the laundry to the laundromat" part. |
| May 4 11:50:00 | 2m 00s | SUNK | Grim. <br/> <br/>Great use of ambient sound. |
| May 4 11:56:00 | 6m 00s | SubDie | That's great! <br/>It's a shame you couldn't lift up the rocks with your grabber to reveal more treasure, or just more use for the grabber all around really. <br/> <br/>The controls took a few moment to get used to, but were great once you'd figured them out. |
| May 4 12:00:00 | 4m 00s | Streets of Shooting | Nice graphics and audio for 48 hours work. <br/> <br/>Like others say, has a real Syndicate feel. |
| May 4 12:56:00 | 56m 00s | Beneath the well | Great graphics and sound work for 48 hours. <br/>Impressed you made it all. <br/> <br/>Quite a lot of puzzling going on. I got sick of backtracking long before finishing mind. <br/> <br/>Some of the jumps were a bit awkward, with having to jump on a platform with no head clearance to make it to the next one. |
| May 4 12:58:00 | 2m 00s | Anthill | Clicking on the dirt does nothing for me (Firefox 28) |
| May 10 21:22:00 | 152h 24m | Beneath The Surface Of Scratch Ticket | Downloaded sounds and music means that this breaches compo rules -everything other than fonts + libraries must be your, 48 hour work for the compo. <br/> <br/>Other than that, I liked the idea, and you managed to add an interesting mechanic to the basic premise of gambling. |
| May 10 21:26:00 | 4m 00s | Deep Beneath | Controls are a bit "floaty" made extra difficult that when you add a new fish to your school, it doesn't have the momentum of the existing fish, so goes shooting off in teh opposite direction often. <br/> <br/>Nice innovate take on things though, good work. |
| May 15 19:51:00 | 118h 25m | Coal Not Dole | Coal. <br/> <br/>Good work, although jump mechanics could use tuning. |
| May 17 20:34:00 | 48h 43m | Wormhunter | I have defeated Shai-hulud and taken the tooth of the maker! |