Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Tom Rijnbeek
Feedback comments for LD29
Tom Rijnbeek's games and stats for all events →
| Timestamp | Since previous | Game | Tom Rijnbeek's comment |
|---|---|---|---|
| Apr 28 18:00:00 | Wriggle Worm | Funny concept. Really simple though and gets boring really quickly | |
| Apr 28 18:13:00 | 13m 00s | I am a Mole | Not a very original concept, though still an enjoyable game. What I really missed in this game is a losing condition. Games become boring really fast by not being able to lose. In this game you just bump into enemies bigger than you, which is good because sometimes it is not entirely clear who you can eat or not, but there is not really a challenge in this game and thus the biggest part is not getting bored and reach the amazing ending. |
| Apr 30 18:11:00 | 47h 58m | Dungeon Trap | The basis of the game was really good, but as you already said in your Ludum Dare: the goal missed a bit. The game didn't really scale. You immediately start with all resources available and the crafting system is a bit confusing at the start. <br/>I think it would have been better to build up things. Why do I get all resources right from the start and not just stone? Why can't I upgrade my weapon? After about five minutes I found out that the best strategy was to just mine all the stone from the map, turn it into turrets and kill the boss with them, ignoring all the enemies. <br/> <br/>All in all a very cool game though. Graphics are great; the music and sound effects work and I could see this turned into a cool game if more time was spent on actually having the game scale over time and balance things. |
| Apr 30 18:19:00 | 8m 00s | Paranoia | It took me a while to understand the mechanics (I admit, I might have skipped the text a bit >.>). I didn't know what the rules are. After I figured it out,t it was actually quite easy, except the last level (which took me a while). <br/> <br/>The graphics and the music are great though, and the story was presented in a good way as well. |