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BlazeCell

Feedback comments for LD29

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TimestampSince previousGameBlazeCell's comment
May 1 03:14:00 Diver Why do bubbles suck your air away? It feels very counter intuitive.
May 1 03:24:00 10m 00s Kill or Kill Love the concept and execution (literally). Pressing space on some objects isn't as responsive as it should be, and the goal arrow doesn't always point to where it should, but the game has a great feel to it. Well done.
May 1 05:47:00 2h 23m AHH LAVA! Fun. I like the intro music, especially after you die and are greeted with it. Makes you wanna go again.
May 1 06:13:00 26m 00s Heaving of the Depths I loved the feel of the game, but progression-wise, there didn't seem to be any. I got all the way up to level 4 but I didn't appear to be any stronger than when I was level 1. I dealt the same amount and received the same amount of damage. Unless I was meant spend money on a weapon somewhere I don't see how I would ever be able to save Sunny. Additionally, both the experience bar and the enemy health bars seemed to be inaccurate and the bars would fill or empty past their limits.
May 1 06:24:00 11m 00s Striking Innocence Interesting concept. I can't tell what the laser beams were supposed to do. They didn't seem to hurt me nor the monsters. They just shook the screen and made a lot of noise.
May 1 06:29:00 5m 00s Within Skin I have same issue as the above two comments.
May 6 04:05:00 117h 36m Color Graphics Adventure Awesome concept.
May 9 02:31:00 70h 26m WWE(Worms War Evolution) Fun game. Snakes reloaded!
May 11 03:07:00 48h 36m SUNK Seems a bit odd how quickly you begin to sink without any thing to hamper you, like waves or a weight on your foot. Definitely feels like a struggle though, which I believe is what you were going for. Good sounds and atmosphere.
May 11 03:23:00 16m 00s Planet Dig! Digging goodness. I like the feel of scraping off layers of stuff.