Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → spx
Feedback comments for LD28
spx's games and stats for all events →
| Timestamp | Since previous | Game | spx's comment |
|---|---|---|---|
| Dec 17 23:12:00 | Isles of Solara | Just to add something I haven't seen in the comments before: Many pirates I encountered were half dead ;) <br/>Well done, played all my way to the 100. | |
| Dec 17 23:27:00 | 15m 00s | Tiny Thor | Really great first impression! Would be cool if you could retrieve the hammer directly, i'm sure mighty thor can do that :) |
| Dec 17 23:36:00 | 9m 00s | Careful Now | oh no, i spilled all the.. wait what was that again :). Very fun way of interacting, but a bit difficult. I can already imagine this with gesture input.. |
| Dec 17 23:45:00 | 9m 00s | KERNEL | Awesome visuals and some interesting concepts but those hitboxes are unforgiving. |
| Dec 17 23:58:00 | 13m 00s | TITAN SOULS | Gameplay could be a bit faster for my taste but I like it nevertheless. |
| Dec 18 00:11:00 | 13m 00s | DISTANT WORLD FOR THE BOTH OF US | I'm getting a "... has stopped working" crash at random points which is kind of sad because it's a great experience up to that point. (Win 8.1 @ earlier comment) |
| Dec 18 00:24:00 | 13m 00s | Shine | Neat, very "finished" feeling. Also the last level has just the right amount of difficulty. |
| Dec 19 02:12:00 | 25h 48m | One Gunman | yeah aiming is a bit hard to predict but you can get used to it. Would be nice if you could change the aiming in order to hit targets that are nearly besides you. |
| Dec 19 02:23:00 | 11m 00s | Call of Monsters | I really like the billiard-like game mechanics. |
| Dec 19 02:31:00 | 8m 00s | 1 | I wonder if there is something hidden within these beach balls. |
| Dec 19 02:47:00 | 16m 00s | You Are The One | The game is unforgiving when trying to jump off directly at the end of a platform but overall the parts fit together really well. Interesting visuals+audio. |
| Dec 29 00:38:00 | 237h 51m | Lumen | I really like the visuals and feeling of exploration (incl. movement+sound). Maybe the spikes could be a bit easier to distinguish from the environment. |
| Dec 31 01:14:00 | 48h 36m | BL1ND | The idea and implementation is really impressive. Great work! |
| Jan 1 01:08:00 | 23h 54m | Bomb has been defused | Really impressive for 5 hours and motivating enough to give it several tries until you finally manage to win :) |