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Sean Hogan (anodyne/even the ocean)

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TimestampSince previousGameSean Hogan (anodyne/even the ocean)'s comment
Dec 17 02:33:00 intervalo enjoy the idea of a previous action affecting a later reaction in this boiled down representation - wuold be interesting to see how it would manifest itself elsewhere
Dec 17 04:20:00 1h 47m Go Long!! hahahahahaha andrewwww
Dec 17 04:23:00 3m 00s Tether nice ambience with being in space - i think - i feel hard to connect with the player avatar through movement. that's not a bad/good judgmnet just my feeling!
Dec 17 04:27:00 4m 00s APOKEALYPSE the perspective of hte game is like...floating like . fun. could use the global sort of view for other things later?
Dec 17 04:30:00 3m 00s Shooting Star the magic missile does feel good ! i'd like to see it in a non-space context if that makes sense? hm.
Dec 17 04:35:00 5m 00s Blight good base for a bigger game i think----!
Dec 17 04:42:00 7m 00s KOSMOTROT todddd yeah nice riff on the pegasus boots!
Dec 17 05:02:00 20m 00s Go Home would like to move the player faster! felt slowww but looks nice
Dec 17 07:16:00 2h 14m One Wish, No More ! Heads up, the left/right up/down seem to be split between the two keybindings so it's never entirely WASD or the other one
Dec 17 07:22:00 6m 00s You Only Get Juan The character select was funny
Dec 17 07:28:00 6m 00s Not Alone a lot of stuff for a jam entry - nice in that regard - music is nice but does not fit the visual aesthetic - perhaps spend more on getting the core mechanic to feel nicer. it was neat to have to jump and grab the cube but it's hard to tell where i can grab it from or where the cube's gonna go or how far etc.
Dec 17 07:42:00 14m 00s Commander Kiss nicely complete for a jam game. appreciated the original music and the animations - i think the gameplay concept could use more work for next time though as it relates to the theme??