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Feedback comments for LD28
Pomb's games and stats for all events →
| Timestamp | Since previous | Game | Pomb's comment |
|---|---|---|---|
| Dec 17 05:18:00 | Aegis | Pretty neat, there's only one earth :) Needs some audio for the rotating of the gears or music. Really like the aesthetic. | |
| Dec 17 08:47:00 | 3h 29m | RGB - So sweet your television will break | Good Job! "Look" looks great, would have liked bidirectional color shift control. |
| Dec 17 08:52:00 | 5m 00s | The Last SPERM | I like it! good job on the Walls they look very, insidesie. <br/>movement feels a little sharp, but otherwise good job! <br/>I also couldn't manage to finish :S |
| Dec 19 08:04:00 | 47h 12m | SHIFTER | Cool :) I didn't get the theme integration, great story stuff happening, I couldn't tell if the story was tied into the direction i was going, so negative things were said when I went towards a dead end? Pretty awesome stuff :) |
| Dec 19 08:10:00 | 6m 00s | Single Shot | pretty cool, like the stick figures and the perspective play angle. Good job, I think you accomplished quite a bit in such a short time! |
| Dec 19 08:15:00 | 5m 00s | Laserama | Awesome! I really dig it, found it pretty hard to judge the jump though, You should defiantly carry on exploring this idea more! |
| Dec 19 08:33:00 | 18m 00s | One Life Only | You win! fantastic game. I really like how simplistic it is, I'd say that enemies need to show their life status, and that it should start off spawning enemies slower. Other than that, you should consider taking this further! :) it's addictive too :) I enjoyed hovering above cracks and burning the guys as they come out, because they fly straight into all the balls :) Would have been cool also if the blue ones die to falling on the head and the others by fire, to give some variance. Really well done. |
| Dec 19 11:04:00 | 2h 31m | Derelict | Moody, great audio, but think the extent of the gameplay is quite shallow. Dan did a great job on the title screen :) |
| Dec 20 04:50:00 | 17h 46m | Senor Cuadrito 2: You only get one Glitch | I didn't like that the monster had ease movement, felt cheated because when I fell faster, supposedly gaining more distance they monster is catching up so wasn't rewarded for going fast. <br/>The reward for going slow is that you get to collect all the coins, but then it must be hard because the monsters on your tail, if you go fast the reward is that the pressure is less but you don't get all the coin. <br/>I would definitely change the monster to have constant speed. And perhaps only do lateral movement when on the same platform as the player, that way you can game the AI better. Wrapping would be another cool addition to the game. Good Job! Fantastic contrast between walkable ground and player character. |
| Dec 20 05:02:00 | 12m 00s | YOGO PATH | Very neat gameplay. Congrads on getting so much done so quickly! I can totally see a control scheme here for touch devices too! Keep working the project. |
| Dec 20 12:56:00 | 7h 54m | Loop Desert | Cunning. Once I had figured out the mechanic though it got boring walking the whole time. Maybe other elements that changed your health status could have been cool. Or simply other animations you could make just to keep the interest high. |
| Dec 20 13:03:00 | 7m 00s | Tropic Warrior | Great sprites :) I didn't like the sound of the enemies continuous shooting hitting the chest, it's like the audio was stuck and got annoying. Otherwise was pretty cool |
| Dec 22 07:28:00 | 42h 25m | YOGO RocketFist | Nice graphics! My rockets didn't want to shoot all the time, so I just got into the 2nd room and it was too unresponsive to fight anything. |
| Dec 22 07:34:00 | 6m 00s | The sidekicks | Really enjoyed the music and pixels were very pretty indeed. |
| Dec 22 07:48:00 | 14m 00s | TITAN SOULS | Amazing game! I wish it was a little more interesting getting to the titans, just walking for those 20-30seconds after death seems like a high cost when you still learning the titans weakness, maybe you can get 1 spawn point you can manage. Also lesser monsters outside or critters to make the world feel more alive. <br/>The only thing lacking for full vote is humor, maybe a quick dialogue piece before each Titan. <br/>Amazing job, I enjoyed this game the most so far! |
| Dec 22 07:53:00 | 5m 00s | The Last Planet | Rad game, Really cool mechanic, awesome graphics and groovy music, good job. |
| Dec 22 08:00:00 | 7m 00s | Peaceful Greeting | Wow that was surprisingly awesome! I really dig this take for a memory game, nice job, amazing environment. |
| Dec 22 13:56:00 | 5h 56m | Molten Progeny | Agree with comments on needing better level design. Also felt that the control wasn't enough to swoop well enough, because it's too snappy. |
| Dec 30 07:25:00 | 185h 29m | Simple Ships | No restart button? had to close and reopen to play again. <br/>I think the hitbox for the ships is too big because I found that I died when asteroids just came close to me |