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Feedback comments for LD28
Piscythe's games and stats for all events →
| Timestamp | Since previous | Game | Piscythe's comment |
|---|---|---|---|
| Dec 16 03:28:00 | Zombie Mall | The aiming in this game is... difficult to get used to. It's also a bit too bright for the gameplay and concept - a bright look works for action-y zombie games, but not one that plays more like a horror game. Similarly, I'd like to see death animations and some kind of ambient sound - it doesn't have to be music, maybe just a low drone. There's potential for a good horror game in here if you expand it. | |
| Dec 16 04:11:00 | 43m 00s | Cardocalypse | Very interesting. Fun, and surprisingly hard to actually clear, even though 90% of the gameplay is just messing with the system. I also have to compliment the sense of humor - I lost it at "magic, suckers." |
| Dec 16 04:19:00 | 8m 00s | Do not miss! | The fleeing villagers look a little like minor demons at first glance. |
| Dec 16 04:32:00 | 13m 00s | One Job One Shot | Very well done and one of the best implementations of the theme I've seen. I can't get past the fourth level, however. |
| Dec 16 04:42:00 | 10m 00s | The Hallowed Orb | A wall bounce would also make longshots more productive. Right now it's hard to justify the risk. |
| Dec 16 04:55:00 | 13m 00s | Like a Ninja! | Very fun, but it gets annoying having to start from the beginning every time I mess up. |
| Dec 16 05:13:00 | 18m 00s | Super Botboy Puzzle FPS | Augh. Throwing HappyBot over the pit is HARD. |
| Dec 16 05:16:00 | 3m 00s | HackerBall | This game certainly requires quick thinking to set up routes before the blue enemies start moving. |
| Dec 16 05:21:00 | 5m 00s | The One Ring | Wait...are you sure you're not violating a copyright here? |
| Dec 16 05:32:00 | 11m 00s | You Only Get Juan | I did a 40mb download for this. My one suggestion would be to compress your music - each track is over 10mb! |
| Dec 16 05:45:00 | 13m 00s | No double jump :( | When I first saw this I misread it as "single jumps only," which isn't exactly innovative, but "one jump per level" lends itself to interesting gameplay and puzzles. There are some problems with wall collisions, though. |
| Dec 16 20:35:00 | 14h 50m | Destructoblast | Failed to run on Windows 7 - game opens and immediately closes. |
| Dec 16 20:48:00 | 13m 00s | Charitable Donation | I click on the buttons and they do nothing. I'm using Windows 7/Firefox. |
| Dec 16 20:54:00 | 6m 00s | Stranded | "Server not found, Firefox can't find the server at www.jeasonfire.tk." |
| Dec 17 04:28:00 | 7h 34m | YOGO RocketFist | Minor complaints: you can walk out the bottom of the screen in some places, the 'losing half your screws on death' combined with the annoyance of returning to start makes upgrades difficult, and the drill fist is powerful to the point it seems like many levels were designed with it in mind. <br/>The negative aside, I'm going to congratulate you on creating a wonderfully fun experience with only 72 hours to work with. The graphics are exquisite, the gameplay is fun, and there is a definite difficulty curve. While the music didn't stand out and it was a common interpretation of the theme, I am honored to give this game my first 5-star ratings of the event in Overall, Graphics, and Fun. |
| Dec 17 04:48:00 | 20m 00s | Choices (Sea Wind) | Unable to run: <br/>Error: Failed to load mono <br/>Unable to load mono library from "C:/Users/.../Desktop/Misc Games/Choices_win/Choices_win/Choices_Data/Mono/mono.dll" (error = 126). <br/>Windows 7. |
| Dec 17 05:02:00 | 14m 00s | The Game of Fun | My main problems here are the inconsistent jumping controls, which often don't seem to work, the visual aspect of having identical-looking terrain acting differently, and the blaster noise gets annoying. I do like the basic idea of a limited weapon that sometimes needs to be used and an unlimited weapon that is often impractical, but this needs work. I do feel kinda bad about being so critical of this game considering what went into it, though. |