Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → omaha
Feedback comments for LD28
omaha's games and stats for all events →
| Timestamp | Since previous | Game | omaha's comment |
|---|---|---|---|
| Dec 17 19:25:00 | A Trip To The Moon | Nicely done! Very satisfying sound effects, particularly the cannon, and the graphics are great too. A little unclear what's happening at the end..? | |
| Dec 17 19:31:00 | 6m 00s | Shadow Night | Great mood! I glitched out when the ghost pushed me out of the building and into the void... But love the use of 3D audio. One thing to consider - rain (as opposed to thunder) might be a more constant sound, so it may work a little better to have the rain be static (not 3D) and the thunder 3D? Nice work though! |
| Dec 17 19:36:00 | 5m 00s | Jump Chip | This is great!!! Really satisfyingly difficult - and I love the control concept that turns traditional WASD on its head a bit... There are a couple places where the music track repeats without quite syncing up to beat on the repeat, may want to check that out |
| Dec 17 19:45:00 | 9m 00s | One Touch Of Music | Best game I've played today so far. This is also a fantastic way to develop melody recognition/learning - keep going with this!!! |
| Dec 17 19:48:00 | 3m 00s | UniSwarm | This could really benefit from a brief tutorial at the beginning that offers some guidance into game play mechanics |
| Dec 17 19:54:00 | 6m 00s | Unibrow | Great mechanic - the switching from 2 to 3 dimensions really makes the game work! Like Piat, I eventually got to some puzzles that became a little too frustrating, but it's a great start. The theme music is really nicely done, great use of piano, especially with some of those low notes that hit around min8 or so. Nice! |
| Dec 17 20:31:00 | 37m 00s | Earth Prime | I like the concept, but it's not really fun or interesting enough to keep you in there - maybe either make the multipliers bigger (so game progresses faster) or have a bit more that you can put input into? |
| Dec 17 20:37:00 | 6m 00s | 0RBITALIS | Nice use of 'fuzz' in the backing audio, gives it a really nice atmosphere that fits with the whole vibe. I found the audio "smash" noises that happen after you've won the level annoying - maybe have a different sound once it no longer matters if you've hit the target? But nice one, would love to see more levels! |
| Dec 17 20:46:00 | 9m 00s | Pay Back | Fun throwback - and the granny sounds are great - the music was starting to drive me a little insane, but I liked the sound effects so I didn't want to mute anything. Maybe a little more diverse (or simpler) music and an option to mute? |
| Dec 17 21:11:00 | 25m 00s | Choose Wisely | I love the drawing style graphics, really nice aesthetic. I probably spent longer playing this than anything else today - its very involved (double jump ftw). |
| Dec 17 21:17:00 | 6m 00s | Burning Love | This game is more fun than it should be haha - humor is great, and I love Grog's sound (some of the other sfx could use some touching up). Gets perhaps a little too difficult a little too fast.. |
| Dec 17 21:20:00 | 3m 00s | FowL Play | Nice graphics. Bit music was driving me a little insane, but the sfx work for it. I think my favorite element is the chicken.. It may get a little too tricky too quickly? |
| Dec 17 21:21:00 | 1m 00s | Console Wars 3D | South Park!!! haha Great take on the theme (and love that reference) |
| Dec 17 21:27:00 | 6m 00s | YOGO Submarines | I love what this is getting at. It's a really innovative use of audio, and the idea has a lot of potential. What frustrated me is that the L/R/Z placement of mines couldn't have any audio panning (of course, because you're sharing a single set of earbuds) data. I understand that this is totally by necessity (and ratings reflect that :) ), but it'd be very cool to have an implementation where you can still get pan data to help find the mines. |
| Dec 17 21:31:00 | 4m 00s | Pilot's Last Stand | Great voice acting! The controls were frustrating, I quickly felt fairly claustrophobic in the ship - but then again that got across a certain aesthetic very effectively.. The missle launching/unauthorized launch concept was a little unclear... |
| Dec 17 21:36:00 | 5m 00s | Monkey Rally | Great graphics, great puzzles, and who doesn't love monkeys! The music killed me after a couple minutes though, an option to mute would really be great here. |
| Dec 17 21:46:00 | 10m 00s | Medieval Fantasy Island | Insane graphics - very very impressive for 72 hours. Atmosphere works nicely, especially with foley sounds (birds, etc. are great, although they quickly give the impression that they might be looping a little too much for the amount of diversity in the track). Made me want to play WoW again haha. Well done! |
| Dec 17 21:53:00 | 7m 00s | The Black Lighthouse | Great looking game - especially with water, and the fog is nicely done. The controls were, for me, somewhat prohibitive. I got a little bored dealing with the mechanics of the boat. But overall well done! |
| Dec 17 22:42:00 | 49m 00s | Budgetstorm 300 | Cool bullet concept -hard to get the hang of at first, but makes for really interesting game play. Good stuff! |
| Dec 17 22:44:00 | 2m 00s | Copyright Inc | Funny take, really hard to get the hang of controls - I wasn't exactly sure what I was supposed to do...? I like the concept a lot though haha <br/> <br/>(also little bug note: the countdown timer counts up to 5 rather than down to 0) |
| Dec 18 06:17:00 | 7h 33m | Cure the infected! | Fun game! (played the post-comp); a thought: with music as present as this, it would be nice to have a mute feature (or to have a different track with each level). Nicely done though! |
| Dec 18 17:09:00 | 10h 52m | Ultimate Wish | I LOVE the graphics!!! And I enjoyed the controls too. Wish I could make sound for yoU! Thanks much |
| Dec 24 03:34:00 | 130h 25m | ONE.Platformer | The mechanics are lovely. It's begging for a soundtrack of some kind. |
| Dec 24 03:35:00 | 1m 00s | Asphyxia | Incredibly moving. I originally felt that the text was moving too slow but eventually decided that it fit the mood perfectly. |