Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → D-e-X
Feedback comments for LD28
D-e-X's games and stats for all events →
| Timestamp | Since previous | Game | D-e-X's comment |
|---|---|---|---|
| Dec 16 09:23:00 | Last Minute Christmas Chopping | Game looks great as usual, however nice it looks and how smoothly it goes, there's very little replay value on there. There's no achievement feedback except for how many points you got and if you made the goal (which is incredibly hard, actually too hard). It quickly becomes boring although random placement, a really effortless addition to make this the *fun* game it could've been would be progressing onto new "levels", small variations in landscape, maybe some basic NPCs as hinders, upgrades or such, just something that tells you your effort is worth it! (Some new stimuli goes a long way!) You had loads of time to spare, so I don't see why you wouldn't try to make the game less minimalist, objectively speaking. On the other hand though, you made this game in a lot less than 48 hours, so it's still a tremendous achievement, but like I said, some very minimal additions could've made it that much more enjoyable because it's a fun concept. :) <br/> <br/>So to sum up: <br/> <br/>+ Graphics (incl. fx) <br/>+ Humor (dry) <br/>+ Overall feels and looks somewhat high-end. <br/>+ Creative <br/> <br/>- Overboard difficult to win. <br/>- Painful controls <br/>- Buggy collision resolution and world ticks. <br/>- No rewards, variation or some sort of dynamic. <br/>- Can't restart the run if I know I won't win. <br/>- No replay value |