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Feedback comments for LD27
tony.pe's games and stats for all events →
| Timestamp | Since previous | Game | tony.pe's comment |
|---|---|---|---|
| Aug 26 17:43:00 | Fireworks | Hitting the neighbors felt a little unresponsive to me, it was hard to predict how close they needed to be to knock them away from the fireworks. <br/> <br/>Regardless, that was pretty neat! I enjoyed it. | |
| Aug 26 17:46:00 | 3m 00s | 10 seconds Are An Eternity | I think this has a lot of potential, I love the time dilation mechanic. Some really great music could build up a very dense sense of atmosphere. |
| Aug 26 17:53:00 | 7m 00s | Space TimeX10 | Neat idea! I enjoyed it, won in 10 iterations. <br/> <br/>I would have loved to see something where each time you respawn, your previous tries also respawn alongside you and shoot. That would dictate a lot of design overhaul to make it different and balanced from what you did, but if I had come up with this idea that's probably where my brain would have gone :) |
| Aug 26 21:12:00 | 3h 19m | The Choice | Refreshing interpretation of the theme, well done |
| Aug 26 21:19:00 | 7m 00s | Cedarville | Neat idea, it was cool seeing the connections play out at the end. I think the point would have be driven home more by illustrations showing the connections rather than text to read, but I liked it! |
| Aug 26 21:28:00 | 9m 00s | Die very very fucking Hard | Whoa, I love this. My eyes are bugging out, but I love it. Really fun. |
| Aug 26 21:30:00 | 2m 00s | squaredare | Same as thepattybeast. x64 here, won't run |
| Aug 26 21:34:00 | 4m 00s | Goranha | 84 piranhas aggggh best I could do <br/> <br/>Really fun, nice job :) |
| Aug 26 21:47:00 | 13m 00s | Jetpack Nemesis | This is wonderful, loved playing it. The whole space vibe combined with the alien planet theme made me think of Capsized. This is essentially the aesthetics of Capsized applied to an autorunner, and it's great! Well done. |
| Aug 26 21:54:00 | 7m 00s | Red Buttons | I think the red arrow was great because of SPOILER the fake out that happens SPOILER ;) <br/> <br/>For as simple as the concept was, I enjoyed this a lot. |
| Aug 26 22:06:00 | 12m 00s | Tunnel Vision | This is easily my favorite entry so far. The level design/mechanics are in perfect harmony with the aesthetics and it makes for a really great experience. Well done. <br/> <br/>I'd love to download the source for this, but it's asking me for a username/pw when I try to download it :( |
| Aug 26 22:31:00 | 25m 00s | 10 Seconds Before the World Ends | LOVE this |
| Aug 26 23:21:00 | 50m 00s | Dinosaur Jr. vs the 1960's | Wonderful |
| Aug 27 01:39:00 | 2h 18m | Narcoleptic Chicken Kid | I LOVE LOVE LOVE that there is different music that plays each time it launches/when you play again. <br/> <br/>This is absolutely gorgeous, the mood here is great. Well done. |
| Aug 28 01:01:00 | 23h 22m | Fun Little Dollies | Loved the idea, my head's now swimming with level design ideas to expand upon this |
| Aug 28 01:19:00 | 18m 00s | John Q. Adamant | Holy bullet hell shmup, this is great! Also holy shit dollar signs and bagettes as bullets, why hasn't this been done before <br/> <br/>Beat it with Smith Thompson, the shurikens seemed to mesh well with my playing style. That and they're pretty powerful. <br/> <br/>I'd love to see something maybe where every ten seconds, you randomly switch to another one of the Ten Seconds. That'd mix up the gameplay a bit and force you to adapt. <br/> <br/>Really nice, I enjoyed this a lot. |
| Aug 28 01:26:00 | 7m 00s | 10 Second Safe | Cool idea, I think there's room to add and play with. Like with each successful unlock there's a chance to get a second or two boost, multipliers based on streaks with getting through multiple pins without any errors, etc. |
| Aug 30 12:30:00 | 59h 04m | Ten Second Trip | Mmmmm, this was a nice way to spend a few minutes. Thanks :) |
| Sep 1 04:47:00 | 40h 17m | AEREO | I'd LOVE to see a whole game done in this art style. Neat idea! |
| Sep 2 18:37:00 | 37h 50m | 10 Second Spike | This is great, I love the silence after the music runs out and there's the dreadful anticipation of where the spikes will show up. |