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Feedback comments for LD27
Tommislav's games and stats for all events →
| Timestamp | Since previous | Game | Tommislav's comment |
|---|---|---|---|
| Aug 27 13:45:00 | i eats lazers! | Managed to complete one level... at 9:69! :-O. Great job, and nice take with the generated levels | |
| Aug 27 13:52:00 | 7m 00s | The Ten Ten Seconders | Fun game. Good concept - but hard as hell. Sometimes the mouse - or a key - got stuck if pressing everything at once (that's how I do it when I panick ;). |
| Aug 28 21:42:00 | 31h 50m | To Hell With Love | Great take on the theme! I actually like these huge worlds, and I enjoy this simple kind of graphics. Just one thing I'm wondering... if killing a person gives you 10 seconds in hell... what the hell did my lover do to get stuck down there?!? :-O |
| Sep 1 11:03:00 | 85h 21m | 10 Seconds | Nice little game. Played the game a couple of times thinking that the goal was to outlive each level. When I managed to stay alive for almost a minute in one of the easier levels I had to consult the help section, where I finally understood that you needed to die as close to the 10-second mark as possible. <br/> <br/>Some levels are very difficult to survive even a few seconds and some levels are really easy to survive for a very long time. <br/> <br/>And the final score could have been presented in a way that you more easily could relate to. Right now it's only a number (7,392141). Difficult to relate to. <br/> <br/>So in short: I liked it, but should communicate the rules and score a bit better. |
| Sep 1 11:27:00 | 24m 00s | Speedster | Missed the controls the first time because of the 10-seconds limit to read the help screen, which made me think that the dash-level (3 or 4) was some kind of killscreen. Only reading the comments here made me realize I might have missed something and tried again. <br/>It is a good game for the 48hrs compo, but I find the controls very frustrating. Having to wait for the character to fully land (and then a few frames) before being able to jump again killed me a number of times. I also found it difficult to execute the dash. Good work anyway! =) |