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Feedback comments for LD27
Tetha's games and stats for all events →
| Timestamp | Since previous | Game | Tetha's comment |
|---|---|---|---|
| Aug 26 04:20:00 | Summer Death Olympics | The single player experience is indeed rather limited, and I'm a bit confused why there is such a slowdown (for me) in the middle of the race. <br/> <br/>But overall, well done. | |
| Aug 26 04:22:00 | 2m 00s | ROBO-TIC | Well done, thi sis a rather interesting take on the timelimit - just run out, you got spares. Sometimes the platform detection is a bit wonkey though. |
| Aug 26 04:30:00 | 8m 00s | Nigeria: Live Fast Die Young | Hmm, I like the idea, but I somehow got stuck in a forging -> escape -> hospital-loop which send me to very, very negative money very soon. I'm not sure why my guy kept escaping from the police just after getting out of hospital, but overall, I couldn't get any money :/ <br/> <br/>Overall though, I like the idea you were going for. |
| Aug 26 04:35:00 | 5m 00s | Under Water | Well done. <br/> <br/>It is noticeable though that you ran out of time, for one, it is very hard to move around (the air lasts for 1/3 of a screen, because shaking the plants takes so long) and there's not much to do (or I didn't find it due to problem 1). |
| Aug 26 17:29:00 | 12h 54m | Ten 10-Second Seconds | I like it. There is very little perception of progress though. I suppose the bar on top is the overall progress? It would be nice if this was a bit clearer. |
| Aug 26 17:54:00 | 25m 00s | Fireworks | Very nice. It becomes a bit repetetive and my x-mashing-finger starts to hurt, but overall, very well done. |
| Aug 26 17:59:00 | 5m 00s | Stellar Countdown | Indeed an interesting take on the the theme. I just feel like a smaller game area would have benefit the game (or more enemies) because the space just feels so empty and boring. |
| Aug 26 18:03:00 | 4m 00s | 10 Seconds to Save the World | Well done, I like including the theme in the music. I'm just not sure if it's beatable, if it is, it's very, very close or I'm missing a mechanic. Also I didn't find the small size to be a big problem, you used nice contrast in the game, so everything was easy to see :) |
| Aug 26 18:11:00 | 8m 00s | Party Time | Dat mouse sensitivity. Beyond that, well done, I liked the mini-puzzle to figure out what goes where. It would have been nice if finishing the game was a little bit simpler, because the combination of very high difficulty and controls feeling a little bit inprecise was somewhat frustrating. |
| Aug 26 18:17:00 | 6m 00s | 10 Sec Hero | Very nice game, though the 10 second constraint feels kinda tacked on. Though, the biggest thing lacking is more levels and more loot :) |
| Aug 26 18:19:00 | 2m 00s | How works on russian post | Neat idea, I like the details. I just dislike how I can't nudge a package over to the side. |
| Aug 27 16:32:00 | 22h 13m | Its always red | Overall, good effort. Really could use some more levels where bombs get more components, and you have to tease the components apart or something along these lines :) |
| Aug 27 16:35:00 | 3m 00s | Micro Management Simulator 2013 | Well done. I'm not entirely sure what to say, it probably would have been nice if the difficulty scaled up slowly, so you start with just a few seconds and then more and more come around. |
| Aug 29 17:59:00 | 49h 24m | 10 Second Destruction | The lack of scoring really hurts, since there is very little reward for clicking around that way. Beyond that, well done. |