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Tetha

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TimestampSince previousGameTetha's comment
Aug 26 04:20:00 Summer Death Olympics The single player experience is indeed rather limited, and I'm a bit confused why there is such a slowdown (for me) in the middle of the race. <br/> <br/>But overall, well done.
Aug 26 04:22:00 2m 00s ROBO-TIC Well done, thi sis a rather interesting take on the timelimit - just run out, you got spares. Sometimes the platform detection is a bit wonkey though.
Aug 26 04:30:00 8m 00s Nigeria: Live Fast Die Young Hmm, I like the idea, but I somehow got stuck in a forging -&gt; escape -&gt; hospital-loop which send me to very, very negative money very soon. I'm not sure why my guy kept escaping from the police just after getting out of hospital, but overall, I couldn't get any money :/ <br/> <br/>Overall though, I like the idea you were going for.
Aug 26 04:35:00 5m 00s Under Water Well done. <br/> <br/>It is noticeable though that you ran out of time, for one, it is very hard to move around (the air lasts for 1/3 of a screen, because shaking the plants takes so long) and there's not much to do (or I didn't find it due to problem 1).
Aug 26 17:29:00 12h 54m Ten 10-Second Seconds I like it. There is very little perception of progress though. I suppose the bar on top is the overall progress? It would be nice if this was a bit clearer.
Aug 26 17:54:00 25m 00s Fireworks Very nice. It becomes a bit repetetive and my x-mashing-finger starts to hurt, but overall, very well done.
Aug 26 17:59:00 5m 00s Stellar Countdown Indeed an interesting take on the the theme. I just feel like a smaller game area would have benefit the game (or more enemies) because the space just feels so empty and boring.
Aug 26 18:03:00 4m 00s 10 Seconds to Save the World Well done, I like including the theme in the music. I'm just not sure if it's beatable, if it is, it's very, very close or I'm missing a mechanic. Also I didn't find the small size to be a big problem, you used nice contrast in the game, so everything was easy to see :)
Aug 26 18:11:00 8m 00s Party Time Dat mouse sensitivity. Beyond that, well done, I liked the mini-puzzle to figure out what goes where. It would have been nice if finishing the game was a little bit simpler, because the combination of very high difficulty and controls feeling a little bit inprecise was somewhat frustrating.
Aug 26 18:17:00 6m 00s 10 Sec Hero Very nice game, though the 10 second constraint feels kinda tacked on. Though, the biggest thing lacking is more levels and more loot :)
Aug 26 18:19:00 2m 00s How works on russian post Neat idea, I like the details. I just dislike how I can't nudge a package over to the side.
Aug 27 16:32:00 22h 13m Its always red Overall, good effort. Really could use some more levels where bombs get more components, and you have to tease the components apart or something along these lines :)
Aug 27 16:35:00 3m 00s Micro Management Simulator 2013 Well done. I'm not entirely sure what to say, it probably would have been nice if the difficulty scaled up slowly, so you start with just a few seconds and then more and more come around.
Aug 29 17:59:00 49h 24m 10 Second Destruction The lack of scoring really hurts, since there is very little reward for clicking around that way. Beyond that, well done.