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Feedback comments for LD27
Sanguine's games and stats for all events →
| Timestamp | Since previous | Game | Sanguine's comment |
|---|---|---|---|
| Aug 26 13:11:00 | Hijack | I like how subtle the timer looks, really nice job on that. It was quite hard though and I couldn't finish it. | |
| Aug 27 10:44:00 | 21h 33m | Life of a Photon | I really liked the trails of previous runs, that was really cool. Sometimes it wasn't really clear why I slowed down though. |
| Aug 27 10:56:00 | 12m 00s | Barricade | The graphics and the way theme fits into the game are nice, but the shooting could really be improved by being able to hold the key down instead of having to press it every time. It would make the game more tactical. |
| Aug 27 11:13:00 | 17m 00s | GIMP the Tapedeck-Operated Robot | The controls were very interesting and the game was fun, but it would have been nice to have more checkpoints. |
| Aug 27 11:23:00 | 10m 00s | Out of Time | The difficulty ramps up nicely, but it would have been nice if there would be audio. |
| Aug 27 11:34:00 | 11m 00s | Grig Saves Time | Nice story, I enjoyed that a lot and it definitely added to the mood. The player movement could be improved though. |
| Aug 27 11:48:00 | 14m 00s | Merciless Momentum | I liked the way all the movement mechanics worked together, but it would have been nice to move slightly faster. |
| Aug 27 13:55:00 | 2h 07m | Decim Dungeons | I liked the twist on the classical turn based, get to the goal by placing objects type of game, that was interesting. The controls would be better if the blocks could be chosen with the number keys and that spacebar would start the game and R would reset. |
| Aug 27 14:05:00 | 10m 00s | Get Out! | I liked that you don't just die after 10 seconds, but you get to recharge your batteries first. That was a good design decision. The difficulty was just right. It would have been nice to get a better indication when you pick up batteries. |
| Aug 27 14:16:00 | 11m 00s | Puzzle Dash! | I first thought it was not a very smart idea to have to return to the red button each time, but then I realised that was part of what makes the game difficult so I actually started appreciating that. I think there could be more juicy effects on everything and when that is done, I think it will be a great game. |
| Aug 27 14:26:00 | 10m 00s | MegaPunch | The controls feel really tight. It would have been nice to have a way to block attacks though. I think this can definitely be expanded into a really fun game. |
| Aug 27 15:02:00 | 36m 00s | Taen Saeck | I like the idea that you are supporting the hero. The skill tree and all the items you could buy felt very complete. The humor was also good. Unfortunately it was a bit too slow-paced. |
| Aug 27 15:11:00 | 9m 00s | Potato Lagoon | As was said before, the audio and graphics are amazing. The game has a lot of personality and that sets a really nice mood. The controls could use some work though. |
| Aug 27 15:24:00 | 13m 00s | Erfingi | The concept is really cool, the genetic algorithm seems to work well. It was hard to pick a heir quickly due to the unclear overview it has because of the scrollbar. The spellcasting felt good, but I wasn't always sure if I was damaging the monsters. |
| Aug 27 17:12:00 | 1h 48m | Every 10 Seconds a Window Washer Falls to his Death | Amazing graphics and super great controls and everything just feels right. |
| Aug 28 10:16:00 | 17h 04m | Game of Throttles | The intro was very cool. The collision could be worked on though. |
| Aug 28 10:28:00 | 12m 00s | 10 Seconds Per Meter | Sometimes it's hard to see the trashcans when they are in front on the buildings, I didn't really quite get when I could buy something and when I could not. With some more content the game would be more fun I think. |
| Aug 28 10:39:00 | 11m 00s | RUN: TEN MORE SECONDS | I liked how the seagulls yelled things when you ran past them. I couldn't get further than the sea level though, it was quite hard to get past there. |
| Aug 28 10:57:00 | 18m 00s | Escape the Underground | The graphics and audio are really nice. The level reset when the timer runs out was kind of annoying though so killing yourself became a viable strategy. |
| Aug 30 18:33:00 | 55h 36m | Keg Quest | The "working-together-on-your-own" mechanic has been done before, but the way you did it felt refreshing so that was good. Some music during the non-movement time would have been nice. |
| Sep 11 09:50:00 | 279h 17m | Lead to Live | Audio didn't work for me unfortunately, I liked the atmosphere of the game. |