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OkayHughes

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TimestampSince previousGameOkayHughes's comment
Aug 26 03:35:00 Time Annex Excellent entry. I loved how totally the theme was incorporated. Truly amazing.
Aug 26 13:58:00 10h 23m The Aliens Came (10 seconds to choose) An excellent entry. I think the timer would have been better if it gave you a sound for the 5 second warning or something. <br/>The visuals were quite consistent with each other and the story was extremely well done. <br/>Nice entry.
Aug 28 02:05:00 36h 07m 10 10 Second Game Design Lessons This is so enjoyable, and yet so shaming. Really well done. Meta-games are great.
Aug 28 02:35:00 30m 00s Pistols at Dawn I love the interpretation, but yes, shooting is a bit odd. Finicky and a little inconsistent. Overall a very nice entry. Very clever.
Aug 28 17:21:00 14h 46m 10 Sec And Slash Wonderful. It was difficult to get used to switching back and forth between the characters, but that was my issue. The last level had just a little bit of an annoying factor, but besides that the design was superb. Wonderful implementation of the theme. I've seen a few other "10 second life" entries, but this one was the best implemented and most interesting.
Aug 28 17:39:00 18m 00s Alcheminion A very excellent entry, except for the fact that the theme wasn't really incorporated. The soundtrack was terrific, and the gameplay was quite fun. Very well done.
Aug 28 17:51:00 12m 00s Rabbits and spaceships ! It was a little hard to figure out exactly how often you could eat or use oil. Once I got the rhythm figured out, though, the game became quite fun. For a small game it plays quite well. Good job. My only suggestion would be to add timers or indicators of how long it is until an action completes or can be done again. Good job.
Aug 29 02:47:00 8h 56m Royal Defenestrator My parents probably think I'm crazy, what with yelling "Noooooo Don't defenestrate me!" every minute or so.
Aug 29 22:47:00 20h 00m Treasures of the Decimaze I thought that the idea of switching every ten seconds was nice, but inverting the other maze seemed just plain mean. Diabolical might be more accurate. It added something positive to the game (I'm not quite sure what), but also added an annoyance factor which isn't usually good in maze games. Overall a fun entry.
Aug 29 23:03:00 16m 00s Ten seconds to doomsday A timer would have been quite nice, to let people see when the round starts. The trouble was with the colliders, I found. The pieces would go flying all over the place, in a way which didn't seem intended. The pieces didn't seem weighted enough, if they were meant to be protection against meteors. For the most part a fair strategy was to try to get the crates and such as far away from the citizen as possible, so they wouldn't send the citizen flying without the meteor's help. Overall, I played this entry for a longer length than I did others, and thus it was fun, but there were a fair number of bugs and design flaws that limited the enjoyability of the game. If it were just a bit more polished I would love this game, as it is I merely enjoyed it. Good entry.
Aug 29 23:36:00 33m 00s 10 Second Tofu Very unique concept. Excellent execution. Great gameplay, except for the fact (as many have already mentioned) that the directional switching of the tiles was very finnicky. Other than that, fabulous entry. I absolutely loved every second of it.
Aug 29 23:58:00 22m 00s Absolute Time Excellent entry. The central idea was fairly unique, which was cool. Enjoyable to play. Great job
Aug 30 00:08:00 10m 00s Realities Fantastically elegant and beautiful game. Absolutely breathtaking. I just wish that there was a tiny bit more to do with interaction. The feel I got from the graphics and audio was an immersive ambient feel. The up-down interactions just made me feel a little disconnected from the scene. I'm not sure what I'd put in as well, it's just that the interaction as it is made me feel a little out of sync with the game. Beautiful entry none the less.
Aug 30 00:33:00 25m 00s FOOD! This was a bizarre game, in a way. It was simple, but was enjoyable. The trouble with simplicity is that it can get monotonous really quickly. If there had been just a bit more variety I would have enjoyed it more than I did already. As it is it was excellent for a first LD. Good job on that. I'm sure as you get more experience with game development your Ludum Dare games will become very cool.
Aug 30 04:16:00 3h 43m Project: "Explosion" The graphics are spectacular. I like the simplicity of the geometry of the maps. Goes well with the outline shader. The explosion is really well done, as are the puzzles. I agree with the people in the comments that the pre-bomb should be faster. I like the slow-mo during the bomb. It's totally vital for dodging debris after the bomb's gone off, it's just that slowing character movement down before the bomb just makes me want to smash my keyboard to bits. I appreciate your artistic decisions, though. Excellent entry. Very fun. Challenging, too, which I haven't said of too many things.
Aug 30 14:07:00 9h 51m Graviteer Overall I enjoyed the feel of the game. The physics were nice. The game was deliciously hard, too. Not much to complain about here. Good job.
Aug 30 14:19:00 12m 00s 10 Second Tai Great game. SharkNATO indeed...
Aug 30 14:27:00 8m 00s Duel All in all quite fun. I didn't like that I couldn't change my mind once I'd clicked a card, but that's life. Well done.
Aug 30 14:34:00 7m 00s 10 Seconds Before the World Ends Great gameplay in this one. I really enjoyed the interaction between the player and physics. Unique. I found that the fact that the player died upon merely touching the fire kind of annoying. Overall great game, though.
Aug 30 14:40:00 6m 00s 101 Tiles 10 Seconds Excellent puzzle design, it's just a bit too hard. There's an appeal to having a difficult game, but in a board with so many pieces to be only able to get a few is infuriating! Good game, it's just if you made a mobile version or continued work it would be nice to tweak the dynamics just a bit.
Aug 30 14:44:00 4m 00s Beth & Maggie The voiceover was nice, but if you die it repeats. Once it goes through once it should stop, or you should be able to disable that particular blurb. But as you said, 48h is 48h. Good game. Visually stunning.
Aug 30 14:54:00 10m 00s Clocked In Cleanly executed, very cool idea, evil, evil game. Good job.
Aug 30 15:00:00 6m 00s QuickHunt Graphics were spectacular, gameplay was well thought out, but pleasantly difficult. Excellent entry.
Aug 30 15:08:00 8m 00s Hurry UP! Polished, good feel, great game. I enjoyed it thoroughly. Good job.
Aug 30 15:15:00 7m 00s The Lonely Sentry Fun concept. Not the most innovative I've ever come across, but enjoyable. Sort of cute in a way. Good entry.
Aug 30 15:20:00 5m 00s Control Freak An odd sort of game, but nice. I wish that there was an AI mode, but 72 hours is 72 hours. Very intriguing entry.
Aug 30 23:12:00 7h 52m Liquid Zen Intriguing game. It was a little awkward, but still good. Nice entry.
Aug 30 23:18:00 6m 00s 10 Seconds to Loot ALL the Things Quite polished as games go. The game had a nice feel to it, and was quite fun. I don't have anything much to complain about. I think my favorite thing was that you didn't automatically die after 10 seconds. That was a pleasant change from some other games.