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netguy204

Feedback comments for LD27

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TimestampSince previousGamenetguy204's comment
Aug 26 10:29:00 Tense Conds i was amused by the chariots of fire humming. Does the jar ever open? I admit, I gave up.
Aug 26 10:42:00 13m 00s Just 10 Seconds Very amusing stuff and good use of the theme! At first I thought I was taking a some kind of behavior test... like I was Pavlov's dog... then I read the instructions.
Aug 26 10:59:00 17m 00s Time Ghost One of my highest ratings so far. I love your core mechanic and the gameplay works out to be really fun. Great work!
Aug 26 11:28:00 29m 00s Time Flies Straight flipping nuts and totally great. I actually beat this game. Very creative and well executed. I loved the sense of progression with carl and the compass. The mood is very well done.
Aug 26 11:40:00 12m 00s BombUniverse it was hard to see certain "controls" because of the lighting and i gave up before I discovered any sort of progress-toward-the-goal mechanic. Without having that mechanic, the game feels binary. Either you're perfect or your dead with no guidance towards how to be more perfect.
Aug 26 11:50:00 10m 00s Barricade Nicely done! Everything is clean and tight and simple and feels good. It turns out that needing to reboot every 10 seconds is a heck of a weakness so the game itself wasn't very challenging.
Aug 26 12:01:00 11m 00s GIMP the Tapedeck-Operated Robot Glad to see you're getting a lot of positive feedback. I personally found the controls to be so maddening I wasn't willing to continue past my first reset (at level 4). Neat idea and I'd say you executed it very well... I just get angry when there's that much indirection between me and what I'm trying to manipulate. I wouldn't do well in politics.
Aug 26 12:17:00 16m 00s 10 Steps to Hell Quite ambitious! I was able to dodge my way through the first 25 levels (basically avoiding all items and enemies... "is that a spellbook? no, it's trying to kill me!"). Somewhere around 25 I suddenly got "Bad Ending". I'm guessing that someone I never saw just oneshotted me. Sad.
Aug 27 00:42:00 12h 25m Thade Good graphics, appropriate audio, and good use of narrative to set the mood. I was in a rush to connect pipes to save my very life! Sadly, i lack the reflexes necessary to see much of your game. I can tell by the screenshots that I'm missing a lot and that makes me sad... I'm not quick enough with a mouse.
Aug 27 00:55:00 13m 00s Diesel May Care: Quest For The Ten-Second Car Very entertaining. Like watching a great prank unfold. "Problem. Solved." Great humor, 5 stars on innovation and fun. I laughed and had fun. <br/> <br/>You've seen graphics complaints a few times now, let me be more specific: I think the interface design concept is adequate (though the layout is a bit busy) but the pixelated low-color art juxtaposed with the perfect antialiased text feels bad.
Aug 27 01:37:00 42m 00s BLAM BLAM PLANET Very entertaining and very impressive technical work in the time constraints! And, the assets and sound and feel is quite cohesive! Way to make the team thing happen so effectively.
Aug 27 01:43:00 6m 00s Get Out! Great mood. I jumped or got chills at various appropriate times while playing the game. There were some technical/art issues (seams where your verts weren't welded properly) and the very low lighting was a mixed effect. I think you could have achieved an even scarier feel by letting me see more of the space but using the space itself to hide more (curtains, desks, spaces between walls that i see going through doors, etc). Somehow, the absoluteness of the darkness made me feel more safe. Aaaaand then a ghost got me.
Aug 27 02:05:00 22m 00s Unacrystal Very enjoyable. Played the game for a while and chatted with the author on IRC. Simple, fun, turns all the right audio/visual feedback nobs that arcade games use to make you feel happy. Well done.
Aug 27 02:17:00 12m 00s Jump Drive "Rimmer, you dolt!" Nice work and way to finish. I think your game design suffers from a similar problem to mine: lack of player agency. By that, I mean, it doesn't feel like there's much a player can do to influence the outcome of the game. I love games that, even if they kill me all the time, always leave me realizing how I could have escaped the situation. Your game kills me all the time and leaves me thinking "Friggin Rimmer."
Aug 27 02:23:00 6m 00s G-Block Excellent puzzle mechanic. Like, seriously, great. You needed to ease me into it a bit more gently because I almost wrote 'only your first level is beatable' but once I figured out that one block could go through at a time I understood. Very creative. <br/> <br/>I think this would be fantastic without the 10 second timer or without the punishment of having to start over (pick one to remove).
Aug 27 03:33:00 1h 10m The Thief I am the Ultimate Thief! <br/> <br/>It's pretty impressive to see a stealth game that works in a compo like this. I enjoyed the experience. There were times that I wished that i could just outrun the guards but their amped up speed when I have the safe really helps to drive home that this is a stealth game. <br/> <br/>5/5 overall. I think the graphics were perfectly adequate but were the weakest part of the game. It's strength was where it mattered: this was fun! Nice work. <br/> <br/>And, thanks again for livestreaming my game. That was really enjoyable and informative to watch.
Aug 27 03:43:00 10m 00s Merciless Momentum Merciless is an appropriate name for this. The speed of mouselook was incredibly frustrating to me. I don't have a lot of the fine motor skill it takes to use a mouse effectively in situations like this so it was pretty hopeless from the start. <br/> <br/>I did make it through about 6 levels. The moving platforms worked like magic (in a not entirely complementary way... i really have no idea how they worked... i just kinda got on them sometimes and not other times). <br/> <br/>So, overall, an impressive technical achievement for the given time and truly a complete game (which is another huge achievement in itself), but for me, not much fun.
Aug 27 12:06:00 8h 23m Candyland I think the strengths of this entry are its graphics and its overall sense of mood. Incredible work! I do agree though that all of the assets on the screen should match each other in style and quality unless you're trying to create a visually jarring effect. <br/> <br/>The narrative interstitials help to set the mood and give context to what you're doing -- and I think it's actually the particulars that context and how the gameplay interacts that is the games greatest weakness. See, I'm some uber-knight (who can't swing a sword worth beans because the sword always points at my mouse cursor instead of responding more directly to my mouse motions) who is slaughtering cute little creatures and saying "sorry". The ability you did give me to impact the world (through my sword) feels clunky (again, because of the way the mouse works) and isn't the impact I want to be making on the world. The way I would like to interact with the world (banding together the jellies and taking on that jerk liege of mine) isn't an option.
Aug 27 12:19:00 13m 00s Low Memory A very strong entry. I agree that pacing is the weakness here but I suspect that it will be a matter of letting the player advance the action or detecting when the action should advance and not finding some magic length of time for the transmission. I do think that 10 seconds worth of commands is more than I would ever want to record so, if you do want to stick with theme later, I think I'd use the 10 seconds for "10 seconds of fuel" or "10 second delay between stick and robot (which I'm not required to wait through)". <br/> <br/>The mechanic is fantastic. I actually haven't seen this one before. Very creative and enjoyable. It was fun to try to hone my predictive skills so that I could estimate what a quarter inch of burn on the timeline would translate to in motion. <br/> <br/>Love it. Good example of an indirect control mechanic done very well.
Aug 28 02:19:00 14h 00m Micro Management Simulator 2013 Wow. You've taken frustration, purified it, bottled it, and given it to me and told me to like it. And, strangely, I do! Is this stockholm syndrome?
Aug 28 02:26:00 7m 00s 10 Seconds to Save the World The window size ruins it, obviously. It's pretty hard to get over that flaw. But, good platformer controls (I think, anyway... assuming that pixel really was doing what I thought it was doing). Very very challenging. I didn't beat the level. I liked that the urgency of the music told you where the timer was. That was a good touch.
Aug 28 02:34:00 8m 00s YorkTime So, i thought I had finally figured out how to ace the pit when i zoomed too far with the mousewheel and flipped the world! Yeah, that doesn't work... Couldn't read the sign that said how to change node types so I had to get creative.
Aug 28 02:40:00 6m 00s Attack Force Deca You certainly made me laugh aloud with this one. Well done. Final boss was hard (I thought). This game reminded me of arguments as a kid. "Who would win if it was flipper vs batman?" Obviously, batman.
Aug 29 02:00:00 23h 20m Time Hack Way to not break your streak! Nice entry and clever idea. It didn't have much staying power with me but it was a few enjoyable moments. I'd say that's quite good for an LD entry and very good for an "over the atlantic" LD entry. <br/> <br/>Someone should start an in-flight gamejam!
Aug 29 02:09:00 9m 00s Bomb Squad I thought the audio was good and this game definitely made me chuckle.