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Feedback comments for LD27
nek's games and stats for all events →
| Timestamp | Since previous | Game | nek's comment |
|---|---|---|---|
| Aug 26 09:13:00 | Deadly Sunrise | That was really playable. <br/>My only concern is it's too hard (but I think that's by intention). <br/>The idea of vampire running from sunlight is fun but 10 seconds mechanic is a bit vague. <br/>It lacks music but the graphics set the mood well enough.. <br/> <br/>Overall it's fun and I can see me finishing the game if the levels complexity raises more gradually. <br/>Good job! | |
| Aug 26 09:20:00 | 7m 00s | No Time for Nibbles | I find this game strangely amusing and want to see a multiplayer version some day. |
| Aug 26 09:26:00 | 6m 00s | YOU MUST GET THE ATOMS | I have problems remembering the combos but otherwise it's a solid and fun entry. |
| Aug 26 12:51:00 | 3h 25m | Ten Seconds to Meltdown | I don't think publishing sources with the compilation docs counts as posting the finished game. It's totally inaccessible to me and most of the people who take part in LD. <br/> <br/>But screenshot looks good. I'll be waiting for the OS X version to play and rate. <br/>Good luck with making it happen. |
| Aug 26 13:58:00 | 1h 07m | Countdown Hell | Good side –- it's really fun! <br/>Bad side -- it's repetitive, there are no different enemy types with different movement/attack patterns. <br/> <br/>I like the graphics very much. All those multicolored enemies and pixel explosions are rad! <br/>I can't hear any music or sfx. Should there be any? <br/> <br/>Also I think that adding the multiplayer hi-scores table will greatly improve the game giving the player a goal. <br/> <br/>Overall it's a nice little game. |
| Aug 26 14:16:00 | 18m 00s | Under Water | There wasn't a lot of a goal but it was really beautiful and moody. <br/>I can see the potential here. |
| Aug 26 14:17:00 | 1m 00s | 11 Seconds | Web version doesn't work for me. <br/>Gives "bplaced.net Zugriff verweigert, Fehler 403. Sorry, access forbidden, error 403. Contact service provider" |
| Aug 26 14:30:00 | 13m 00s | Amulet in Ten | I liked your entry a lot. I can see the effort put into polishing the gameplay. <br/>The pixel art works well here too. <br/>It doesn't feel like it's really on theme but it's so good otherwise I can live with it. <br/> <br/>Great entry! <br/> <br/>Now back to |
| Aug 26 14:47:00 | 17m 00s | Perfect Ten | That's too hard for me but overall it's a great game. If only the levels' hardness would increase more gradually. |
| Aug 26 14:54:00 | 7m 00s | Timed Strategy | Neat! I'm not sure I like how the theme is integrated but otherwise it's a solid game. |
| Aug 26 19:45:00 | 4h 51m | Moonlight Running | What can I say. You are the kung-fu master of game design and development. <br/>Great entry! <br/> <br/>I hope you'll check my entry too (made with haxe :) |
| Sep 1 14:10:00 | 138h 25m | Proletarian Ninja X | The best entry I've seen so far and the only one that deserves 5/5 for theme. <br/>The only problem is the difficulty curve. I'm stuck at the level from the screenshot and it's several times harder than the previous one. <br/> <br/>I do hope to see post LD version of this game. |