Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → DWallin
Feedback comments for LD27
DWallin's games and stats for all events →
| Timestamp | Since previous | Game | DWallin's comment |
|---|---|---|---|
| Aug 27 00:11:00 | 10 SECONDS | An interesting experience. Some parts feel a bit dragged out and very clearbut overall it piqued my interest. A simple soundtrack could have really pumped up the ambiance, even if it was just white noise. | |
| Aug 27 00:25:00 | 14m 00s | Every Ten Seconds A Kitten Drowns | A solid game with a good dose of humor. I ran into a bug where cats would apparently show up and drown all without showing up on my screen or radar. |
| Aug 27 00:45:00 | 20m 00s | The Saddest Landscape | A great example of the aesthetic first approach. Excellent music and soundtrack fed into great mood and atmosphere. I just wish there was deeper gameplay to back it up! |
| Aug 27 01:14:00 | 29m 00s | 10 Sec Hero | BOO-YA, Beat it. I think this game was purposefully designed to give people carpal tunnel. <br/> <br/>Sound effects would be super useful for a game as fast paced as this as people are able to process sound slightly faster than visuals. <br/> <br/>Also I think a lot of the initial confusion is due to people not realizing that items carry over despite "death", this is counterintuitive. One way you could make this more clear is by changing it thematically to the dungeon teleports you out after 10 seconds instead. |
| Aug 27 01:25:00 | 11m 00s | Graveyard Shift | Slightly more time before I'm swarmed by monsters and a gentler ramp up would do wonders for player engagement and setting the mood. Monsters are much scarier when they can surprise you, like when you hear a monster in a cave in minecraft but you can't see it. Too many monsters at first takes away from the eeriness of being alone in a dark abandoned cemetery. |
| Sep 15 02:54:00 | 457h 29m | Insert Token(s) to Continue | A cool idea. it could have used a bit more of a ramp up period to give players time to become comfortable with the controls and mechanics. Also having to repeat the same actions every time you restart made replayability take a big hit. |
| Sep 15 03:07:00 | 13m 00s | Crazy Genetist | The game has a promising mechanic but the execution of it needs some work. The better you get at this game the more success relies on the luck of the draw but games like this should generally have the opposite quality. <br/>A good use of randomness should dictate the nature of the challenge more than the difficulty. |