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Feedback comments for LD26
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| Timestamp | Since previous | Game | theRestlessTaxidermists's comment |
|---|---|---|---|
| Apr 30 07:15:00 | Mobius | Great concept! I clearly suck, but I liked every bit of this game. :D | |
| Apr 30 07:24:00 | 9m 00s | Merkaba | Really nice graphics! I got stuck in a rock after a while though... |
| Apr 30 08:32:00 | 1h 08m | nadir | I'm usually bored by "a lot of dialogue" kind of games. But I eally enjoyed playing this one. <br/> <br/>I think, just having to avoid walls while reading, is a very simple idea, but add really something. <br/> <br/>Well done ! |
| Apr 30 08:43:00 | 11m 00s | MeenoMinal | The fact you can't see the ground at the beginning is kinda weird. But... when you get it, it's becoming really challenging to go through the end of levels. <br/> <br/>The point that really annoys me, was those little blue platforms. They sometimes didn't show up, because I tried to jump BEFORE discovering them. I guess, that means they already were going up, so I couldn't run on them to make them appear :p (I was trying to jump, I like jumping). <br/> <br/>You see what I mean ? You should not allowed the player to interact with the blue platform, till it get shows up. Otherwise, it's really hard to step on it to make it pop. |
| Apr 30 08:51:00 | 8m 00s | Simple Pleasures | Ok. Really, I don't why, it's hard to admit but, I really enjoyed to flip those damn tables. Putting stuff in a mess, that's always cool \o/ <br/> <br/>But I think, there's really something to do with that. Don't know, add blood to tables, the more you kill them, the more they become alive and beg for mercy. You should seriously think about adding something narrative in it. I really feel like there's potential. <br/> <br/>I really liked it anyway ! |
| Apr 30 09:15:00 | 24m 00s | swim | Got the same issues with the map generation. <br/> <br/>The view kinda annoyed me too. It wasn't smooth enough to fit with the overall mood (in my point of view). My character was always in the left of right part of the screen, so I couldn't see what's coming. <br/> <br/>I think, to get more of the "diving into the ocean" feeling you should really care about this view stuff. Getting your character fixed in the center of the screen would perhaps help to feel totally surrounded by water ? Or what about some kind of dezooming too ? <br/> <br/>Just some ideas : ) Anyway, nice job ! |
| Apr 30 09:23:00 | 8m 00s | Brushman by Digital Apathy | Very smart and nice mechanics. There's really a lot of great stuff to do with this idea. Nice job ! |
| Apr 30 09:37:00 | 14m 00s | Fragments of Him | DAMN. I suck so badly. I just, couldn't do anything. I was perpetually stucked by invisible walls, couldn't go anywhere. I couldn't move my "head" vertically till I activate the invert Axe Y. And what's about the remove mechanics ? I tried to click on everything :'( <br/> <br/>That's kinda frustrating, the art, the narrative, and the mood seemed really great. I'll try to play the Windows version instead of the web later, cause it really seemed interesting. |
| Apr 30 10:11:00 | 34m 00s | Towers of Rage | Really easy, but I enjoyed it very much. Cool graphics! Loved every pixels. :) |
| Apr 30 11:32:00 | 1h 21m | Evolism | Damn! It looks nice but I can't open it (OS X)... |
| May 2 11:12:00 | 47h 40m | The Square - By Suese | Nice intro! Attacking was really hard though. May have to tweak that. But overall quite nice! |
| May 7 09:32:00 | 118h 20m | today is your lucky day | Would love to see your work in progress for the real game! |
| May 7 09:37:00 | 5m 00s | Nirvana Quest | Loved the music! Great game. |