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Feedback comments for LD26
TheFuntastic's games and stats for all events →
| Timestamp | Since previous | Game | TheFuntastic's comment |
|---|---|---|---|
| Apr 29 09:27:00 | 13 Squares | Main thing that got to me was restarting at the beginning each time. Otherwise I like the idea. | |
| Apr 29 09:32:00 | 5m 00s | Echidna | Felt like I couldn't move (or at least super slowly). Don't know if I was doing something wrong, but would totally make movement less restrictive so I could "explore the space" |
| Apr 29 10:15:00 | 43m 00s | (Follow the) Line | Very nicely done. <br/> <br/>(Incidental aside, I was looking a flip'd just a couple of days ago ;) |
| Apr 29 10:35:00 | 20m 00s | Mondricraft | The controls could quite easily be mapped to mouse movements: <br/>Drag sideways = horiz line <br/>Drag up = vert line <br/>Single click to fill <br/>Etc. <br/> <br/>Otherwise nice toy |
| Apr 29 11:46:00 | 1h 11m | Your Efforts are in Vain | I actually enjoyed the setup, but i'll be honest I had a bit of difficulty figuring out the game. Once there were lots of triangles it all felt a bit random. Not sure what caused me to lose health either... |
| Apr 29 16:37:00 | 4h 51m | Final Journey | I think the game loop would feel a lot better if the velocities on everything was turned up, to get the edge of your seat feeling. <br/> <br/>For future reference, if you're having problems with html performance and fast updates perhaps look at how to implement a timed loop with a fixed update time. Can help keep physics calculations consistent even in the face of low performance. |
| Apr 29 17:25:00 | 48m 00s | OCD | Feels really nice. Would loved to have seen it taken further |
| Apr 30 11:07:00 | 17h 42m | Road Rage | Haha, getting KO'd by road rage was hilarious |
| Apr 30 11:18:00 | 11m 00s | The Quest for Philip's Glass | Got stuck down a hole... after the door requiring two crates. <br/> <br/>But other than that, really enjoyed the feel of this entry. Very nice! |
| Apr 30 11:24:00 | 6m 00s | Refraction | I think this idea has potential, but there were some things I found disorientating. For instance reversing direction is interesting, but feels totally random, so not very rewarding. An alternative for instance would be triggering reverse on collection some kind of "special" block so there is some way for you to anticipate whats going to happen. Furthermore I wouldn't have changing blocks to start off with, but rather slowly introduce them to ramp up the intensity. |
| Apr 30 11:40:00 | 16m 00s | Don't Freeze | I really enjoyed what you've done here. Are you on twitter? I'd enjoy talking further about it... |
| May 12 11:54:00 | 288h 14m | beTween | My brain struggled quite a bit with the motion being perpendicular to the direction of travel. Maybe it's because I've played too many games based on actual physics where you continue to travel in the direction of motion when you break orbit. <br/> <br/>Nicely done otherwise though. |