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olkeencole

Feedback comments for LD26

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TimestampSince previousGameolkeencole's comment
Apr 30 04:03:00 Double Hydra Games like these remind me just how simple they can be and still be fun, nice to look at and profound. I tend to make things too complicated all the time. Very polished game. The difficulty or pacing is an issue. One suggestion might be to break up the gameplay into levels. The first levels are getting the player comfortable with the gameplay and the other levels start adding difficulty. It would help to keep the player interest methinks. Overall, a great looking game!
Apr 30 04:11:00 8m 00s Stem Beautiful little game. Love the idea. The controls are nearly spot on. I had some really close shaves with the flower bud. The music is really moves the game along. Really enjoy the art style. Great job guys!
Apr 30 04:20:00 9m 00s Bladeless Nice game! Really enjoy the art style and the game play. Fiendishly difficult at first, but very rewarding if you stick with it.
Apr 30 05:08:00 48m 00s TOOM Excellent art. Even if you didn't make the music, sometimes it's good knowing what you have that will fit the atmosphere. Fun gameplay. I was sad that it was so short. I really wanted to see other environments you might have made. Great job guys!
Apr 30 20:45:00 15h 37m Self Interesting concept and well implemented; I got the idea right off the bat. I like how you gradually change in color the more you collide with "the crowd." The theme was prevalent but could have been pushed to a greater extent. Good job.
Apr 30 20:55:00 10m 00s The Quest for Philip's Glass Excellent game. The visual style is very satisfying and matches well with the theme. The gameplay is nothing new, but it's fun and well designed. The music is a nice choice. A mouse lock and cursor would have been nice, especially since this is based on looking and placing blocks.
May 1 17:00:00 20h 05m DREAM Fun concept and cool visual style. The cube controlled well and was fun to move around. I wish the text would have stayed on the screen a bit longer though. This could have been a lot better with some audio (and it was already pretty good). Also, your ending conflicts with the message of following your dreams. I was on board with everything until that kind of came out of nowhere. Otherwise solid entry.
May 1 17:04:00 4m 00s The Lamp Excellent entry. Fits the theme well, fun to play, and the mood is well conveyed.
May 1 17:08:00 4m 00s Jump On Cube (flash) The concept is cool but the execution could be better. The camera controls are odd and it doesn't seem like the type of game is best suited to first-person. Besides that, solid concept and nice visual style.
May 1 17:39:00 31m 00s Persist Excellent entry! Very well done. It matched the theme very well yet the graphics were still very appealing. The character design was charming. Loosing your body parts was also a nice development in story and gameplay. Excellent music and sound as well. <br/> <br/>One sticking point: the friction created when the player comes up against a wall in the air made a lot of the platforming frustrating. A lot of the challenge was there by design, but that extra element added unnecessary loss of control. <br/> <br/>Overall: fantastic game!
May 1 23:51:00 6h 12m At Least I'm Alive Nice twist at the end. Good design and use of choice with your title theme. The minimalism is there, but it's not really pushed for any meaningful effect. Solid entry.
May 3 02:59:00 27h 08m OIA Surprisingly easy to pick up after you do a bit of reading and testing. Plenty of elements to consider when picking blocks. Like someone said above, it seems to be easiest when you clear the board and start from there. The music is much less fun that way, though.
May 3 03:12:00 13m 00s A Puzzling Composition Pretty fun game! I like how the different colored obstacles did slightly different things. I can definitely see how putting a few more in with different effects (slowing the square down or something like that) could lead to other interesting puzzles.
May 4 21:22:00 42h 10m Potatosimplificationarmaggedon Nicely done! I can't tell you anything you haven't already done. The mouse is a bit sensitive, and the levels could use a bit more of a surprise element. But this is a superb job. I love your use of the clouds as platforms. It's fun figuring out what I need to do to get to the next potato. I look forward to your next game.
May 5 00:36:00 3h 14m METROCRAFT Great concept that was very well executed. You haven't really tested out Unity till you've made a block placing game. I feel like this game could really go somewhere. One commenter mention multiplayer which would be awesome. It'd be great if you could somehow blend the first person element with the puzzle mechanic. Right now, a mouse orbit would solve most of the control issues, but I really like the first person aspect. In later stages, I started just making platforms and jumping on them. Great job!