Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Monkokio
Feedback comments for LD26
Monkokio's games and stats for all events →
| Timestamp | Since previous | Game | Monkokio's comment |
|---|---|---|---|
| May 1 19:54:00 | Pencil (OUYA) | I think the concept and the visuals are really cool, but the implementation makes it too difficult. <br/>The big blobs spawn very close without much warning or indication of direction. I'll find myself trying to defend against one blob, without being quite sure if I was successful, and a second blob will have spawned on the opposite side without me realizing it. <br/> <br/>I really like the "personal best" line, great idea and clean design. | |
| May 1 20:24:00 | 30m 00s | Twitch 21 | Really impressed by this game. It goes back and forth between high-speed reflex and suspense really well, creating a very interesting rhythm. |
| May 1 20:36:00 | 12m 00s | Without Light | I get a really interesting feeling from moving through these rooms. The flare mechanic is hypnotic and magical. <br/>It falls flat somewhat quickly. Not sure what kind of discoverable objects would help engagement but not hurt the idea of minimalism. |
| May 2 20:11:00 | 23h 35m | Potatosimplificationarmaggedon | This game kept impressing me more and more. The first tutorial level was really cute. I was really shocked to find that there was as second level (I thought I had reached the end). The third level was really interesting in a couple of ways, Navigating the super dense buildings with only 2 colors was an neat thing to experience, and jumping over the same set of buildings twice (once before getting grey, and once after) was super charming. <br/>You did a good job! |
| May 2 20:30:00 | 19m 00s | No Color Allowed | I agree, it's pretty and slick, but it does fall short. If you had time to play with the ability to push the black blocks, I'm sure you could have made some really interesting puzzles. |