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| Timestamp | Since previous | Game | iximeow's comment |
|---|---|---|---|
| May 1 02:06:00 | Hadron the Uniter | Very neat! Being able to reference a periodic table ingame would probably be really helpful, as aside from Hydrogen and Helium, I don't remember exactly how many protons/neutrons there are for the elements! <br/> <br/>I also noticed the detector seems to get really finnicky and jumpy sometimes, if that's intended you might want to explain how that works. | |
| May 1 08:59:00 | 6h 53m | Match teh Octagonz | I got "This application is not correctly embedded (wrong wmode value)" under IE9 on Windows 7 64bit. Works fine in Chrome and Firefox though. <br/> <br/>Letting the player know when a correct solution is formed would be helpful, as would adding a bit of space between octagons, along with better colour selections as others have pointed out. |
| May 1 09:56:00 | 57m 00s | LDRU | Compiled fine for me, Win7 64bit with 64bit JDK7. Your graphics bug was having a <br/> Display.update(); <br/>call in your render(), along with a second call immediately after. Display.update was drawing to and updating the screen correctly in render(), but the second call was (.. I think? not entirely sure) swapping buffers and displaying exactly nothing. Then doing Display.sync(60) made it wait with that blank screen being shown, which is why it appeared blank for some users rather than flickering. <br/> <br/>I haven't used Git and don't have it installed, so I can't commit a fix or anything, but it's line 330 in your Game.java <br/> <br/>As far as the game goes, I enjoyed it! It was a bit hard to understand that if you roll/bounce/fly off a surface, you cannot control your movement, though. Also detecting when the ball goes off the screen and letting the player know that the level becomes unwinnable at that point may be a good idea. |