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BenW

Feedback comments for LD26

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TimestampSince previousGameBenW's comment
May 1 00:41:00 Minimalism - the shoot 'em up Neat little game. I couldn't tell if there was an end to the powerups you could get and overall the game felt a bit on the easy side but I did enjoy it.
May 1 01:00:00 19m 00s Prisma I tried as hard as I could but I just couldn't get past the boss room because the timing was way too difficult. I'd love to see a tweaked version of this since I really wanted to see the ending. I thought a lot of the puzzles were very clever.
May 1 01:13:00 13m 00s Convulx Neat little game, I was confused by the ui, health was relatively easy to figure out but since I didn't run out of ammo on the lower difficulties I had a hard time figuring out the ammo bar. I'm still not sure what the lowest bar is for. Also it looks like you're collecting money or currency but I think they may just be points. I think it would be a fun game if you expanded on it a bit.
May 1 01:23:00 10m 00s Tana I'm digging the ascii art although I'm not sure what's happening at the beginning. It looks like the guy is waking up on top of some robot legs. Nice job making a game with the console.
May 1 01:31:00 8m 00s Life & Minimalism Neat game. I really enjoyed trying to piece together what I needed to do with the least amount of clicks necessary. Turn that frown upside down.
May 1 01:46:00 15m 00s MinimaLand Fun game. Unfortunately my characters movement speed was too slow in chrome so I had to play it in a different browser. It would have been even cooler if reducing the minimalism affected the gameplay somehow. Also, I really didn't see that ending coming.
May 1 02:11:00 25m 00s Gallery That's a really cool puzzle mechanic and I felt like I got it fairly intuitively and that it was well paced. I felt like the story was going somewhere but unfortunately I got stuck on one of three cube puzzles. I'll try and give it another shot sometime.
May 1 02:23:00 12m 00s PONK Fun game dude. It wasn't clear that the fire button actually did anything, you may want to make a note of that somewhere on the page. I'll be sure to play actual multiplayer when I get a chance.
May 3 01:08:00 46h 45m Dream Fishing Congratulations on making a great game. If I had to pick out a few minor complaints they would be that I wish the lure hitting the water had a sound a bit different from the walking noise and that it stand out a little more. Also I had some trouble judging depth because the water eventually just became white although I'm not sure how you would address that without ruining the wonderful art.
May 3 03:03:00 1h 55m QbQbQb By the far the best use of audio of any game I've played so far. Please, please, please do a writeup on the audio for this game. The sound effects in particular blend extremely well with the music. I have a few small nitpicks. Once you get to 3 stars it becomes easy to tell where the music loops which is a little jarring when the music is so good all around and I felt like it drew me out of the game. It would also be some indication that the planet is rotating even when there are no blocks on it just to establish what the controls are at the beginning of the game. I wasn't sure what the limit was on how high I could let the blocks pile up without being punished until I actually tried it. It would be nice if there were some sort of visual indication of that limit. Finally if I could change one thing I would knock the music back to a simpler version when the player stacks up too high. It would be a much more tangible punishment than just losing a heart. <br/> <br/>One last question, is the block clearing noise in any way related to the game over song? They sounded similar but I couldn't tell.
May 3 23:06:00 20h 03m BASHLAND - Breakout Mario Mashup This game has a really nice look to it and I appreciated the references in the level design. Unfortunately I didn't feel like there was any challenge to the game. I'll keep an eye on it if you do stick with it.
May 7 14:00:00 86h 54m Spellflinger Fun little game. Two quick things that I think would make a huge difference. There needs to be more of an indication when you are injured and there also needs to be some quick way of seeing how close your spells are to recharging.
May 11 02:27:00 84h 27m MiniSim Neat little toy, I liked watching the different layers as the city changed. It seemed odd to me that all the industrial would cluster in the middle with the commercial to the outside of it.
May 13 23:20:00 68h 53m Minimizenomancer I like the alternative take on the theme but I didn't find it particularly fun to minimize a window a bunch of times.
May 13 23:28:00 8m 00s Pleistocene I couldn't tell how long it takes before it's nighttime or how hungry I was. Since killing animals doesn't feed you I really didn't engage with them. They were really easy to dodge so I felt like I could just ignore them. I could only eat sometimes but there wasn't an indicator of when I was hungry. I feel like this game would be much more enjoyable with a bit more of a UI.
May 13 23:37:00 9m 00s Goblin Fight XXII square edition part1 I had a hard time getting used to the controls since they felt unresponsive when I was initially choosing my color. I also had a hard time differentiating between the walls and the floor. I tried to repair a barrier but I didn't see much point to it since the level was so open to begin with.
May 13 23:45:00 8m 00s Minimalist Explore Survival Neat little game. I tried to explore as much of the world as I could but it's hard to get very far because the enemies move at the same speed as you. It wasn't very clear that I was hurting them at first. Also I managed to clip outside the world somehow.
May 13 23:51:00 6m 00s Car Guy I went forward, I went in reverse. I went fast. I went slow. I feel like I really got the whole car guy experience. The animation was nice too.
May 14 00:02:00 11m 00s PugBowling I took me a while to figure out that I was supposed to be smashing the buildings but once I realized that it was really fun. This game would be a ton more fun with some audio to go along with it. My only real complaint is that is was a bit too easy to keep going infinitely.
May 14 00:14:00 12m 00s Cubey's Confusion Cube I liked the game. I had a hard time telling if I was teleporting or not when I picked up the cubes and I couldn't find a way to exit. Also I don't think I ever saw the maze branch but maybe I wasn't being observant enough.
May 14 00:17:00 3m 00s Trained Disaster Crashes for me in windows 8.
May 14 00:52:00 35m 00s Robo-Workers Attack I played way too much of this. Nice job making a fun tower defense game. I had to stop myself from spending way too long getting all nuclear towers. I wish there was a little more graphical differentiation between the towers.