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mohammad

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TimestampSince previousGamemohammad's comment
Dec 25 00:43:00 Jesus, The crocidile Now, Eric, I know it was your first ludum, but come on, it seemed as if you didn't put much effort. Just look at my first game (http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14064). The collisions were off, the sound was missing, the AI was GRUESOME, and the graphics looked like they took 5 minutes. If I were to make this game, it would take me at the most... 5 minutes. This game seems... Unfinished. As if instead of devoting to the project you just went ahead and treated it like it could be done in seconds. I know this is your first ludum, and you had two days, but seriously, you even had an engine! This looks as if it was done at the last minute! In my first ludum, I had three days, I modeled all my objects, edited all my images, and programmed each and every object and still de-bugged them. And put them into 3-d. Seriously eric, you had multiple resources, yet it seems as if you barely wanted to do this at all. I realize this is your first "real" project, but the game seems really disappointing. I cannot seem to find anything to entertain myself on this. The only good thing that worked was the numbers. Other than that it was just unsatisfying.
Jan 6 02:39:00 289h 56m Universe's Next Top Villain I guess you could say there are- <br/>*Puts on sunglasses* <br/>-1000 ways to die. <br/>YEAAAAAAAAAAAAAAAAA
Apr 10 23:50:00 2277h 11m The Button I kinda liked it, kinda hated it. <br/>First off there was the fact of the graphics, the games level design consisted of either one type of block or another or just spikes. That's it, no background nothing. Just rusted blocks or chrome. Kinda bland and disappointing. Second was the game itself. There are points in the game where the blocks are placed in such a manner that the only way for me to advance was by a glitch. Not the best level design. Third was the failure of alternet endings, of course, since this follows through flashbacks, the ending will be the same. But if, just if, you miss that button, and outsmart the enemy in such a way that he falls to his death it just gives you the ending where he pushes the button, when he really did it. Can't say much more, so good job.